Qatux
The impossible is a maintenance problem.
Concept: A stranded Rilian wormhole engineer with technology a million years ahead of Earth: a precise anti-armour rifle, a lifesaving nanite kit and an Omnitoolbox that can carry his team across continents.
Origin: A nano-wormhole relay malfunction on Zynguu pulled him out of his own universe. Counterforce offered help finding a way home in return for joining Megaforce.
Race: Rilian (alien humanoid) • Rank: Seasoned
Attributes
Agility d8, Smarts d10, Spirit d8, Strength d4, Vigor d6Skills
Athletics d4, Common Knowledge d4, Notice d4, Persuasion d4, Stealth d4, Fighting d6, Healing d6, Science d10, Repair d10, Shooting d12+1, Focus d12Pace: 12; Parry: 5; Toughness: 19 (14); Power Points: 45
Hindrances
- Code of Honor (Major): Keeps his word, protects those in his care and takes responsibility for harm he causes. His technology cannot excuse dishonour; after Sotheby’s, repairing a body is only the beginning of making amends.
- Enemy (Major): Stephen Hensch Junior and the Hensch Corporation want revenge for the attack on Stephen Hensch and control of his Omnitoolbox. Their battlesuits, agents and resources make this a powerful, recurring threat.
- Cautious (Minor): Checks unfamiliar systems and plans safe routes before committing. With lives at stake, his instinct to calculate every consequence can delay a decision.
- Loyal (Minor): Stays with endangered teammates and honours Counterforce’s agreement to help him return home. He will not abandon a patient or strand the team.
Edges
Super Powers,The Best There Is,Alertness,Level Headed,Elan
Powers
- Ranged Attack (Shooting)(17 PP)Damage: 5d6•Range: 12/24/48" (24/48/96 yd)•Duration: Instant•Activation: Shooting d12+1Trapping: Supratech Assault Rifle: a focused Radiation-type laser beam, switching to an Electricity-type taser for nonlethal takedowns.Modifiers: Armor Piercing: AP 10; Heavy Weapon: Can damage Heavy Armor; Switchable; Device
- ArmorLevel 7(6 PP)Range: Self•Duration: Permanent+14 Armor.Trapping: The white Rilian work suit’s layered defensive shell.Modifiers: Device
- Dodge(2 PP)Range: Self•Duration: Permanent−3 to be hit by ranged attacks.Trapping: The work suit’s directional deflection field bends direct ranged attacks away.Modifiers: Device
- Speed(3 PP)Range: Self•Duration: PermanentRun at Pace 12 (8 MPH). When Shaken, Stunned or Wounded while running near obstacles, roll Athletics at -2 or collide for 2d6 damage.Trapping: Rilian physiology: a rapid, efficient stride.
- Uncanny Reflexes(3 PP)Range: Self•Duration: PermanentIgnore the usual -2 on Evasion. Area attacks that normally forbid Evasion allow an attempt at -2. Reduce the Athletics penalty to return grenades by 2.Trapping: Rilian reflexes and trajectory prediction let him react to blasts.
- Additional Actions(5 PP)Range: Self•Duration: PermanentUp to two actions with no Multi-Action penalty, or three actions at -2 each. Declare all actions before resolving them; stacks with other Multi-Action penalty reductions.Trapping: Accelerated Rilian thought and coordination.
- Super Science(2 PP)Range: Self•Duration: SpecialSpend a Benny to stunt any power within the campaign Power Limit. Active powers last two rounds; passive powers five. Use the stunted power’s activation and modifiers. Requires Science d10.Trapping: The SupraTech Omnitoolbox fabricates experimental attachments: scanners, emergency repairs and specialised countermeasures.Modifiers: Device
- Healing(1 PP)Range: Touch•Duration: Instant•Activation: Focus d12An action and Focus: heal one Wound on success, two on a raise. One attempt per set of Wounds, within one hour; the Healing skill can be attempted separately. Resurrection: Focus at -4, once within one hour of death, with most remains present. Returns Exhausted with three Wounds.Trapping: Contact nanite injector and autodoc: repair wounds or attempt to revive the recently dead.Modifiers: Resurrection; Requires Touch: Must touch the target; Device
- Teleport(3 PP)Range: 12"/24 yd•Duration: Instant•Activation: Focus d12An action. Visible destination: no roll; previously seen: Focus; unseen: -4. Failure: Shaken; Critical Failure: Stunned. Touch willing passengers: Focus at -1 each; they share failures. No solid spaces. Traverse: -2 up to 1,000 miles, -4 across the planet; unseen adds -4. Failed Traverse prevents Teleport for the encounter.Trapping: The Omnitoolbox opens a controlled wormhole; willing travellers are taken by touch.Modifiers: Traverse; Device
- Speak Language(1 PP)Range: Self•Duration: PermanentCommunicate in any languageTrapping: The Omnitoolbox’s universal speech translator.Modifiers: Device
- Super Skill (Shooting)Level 3(1 PP)Range: Self•Duration: Permanent+3 die steps.Trapping: Rifle targeting assistance guides Shooting.Modifiers: Device
- Super Skill (Focus)Level 3(1 PP)Range: Self•Duration: Permanent+3 die steps.Trapping: Omnitoolbox operating assistance guides Focus.Modifiers: Device
Gear
- Rilian armoured work suit
- SupraTech Omnitoolbox
- Supratech Assault Rifle
Advances
- Attribute: Agility d6 -> d8
- Skill: Repair d6 -> d8 & Fighting d4 -> d6
- Skill: Repair d8 -> d10 & Healing d4 -> d6
- Attribute: Spirit d6 -> d8
- New Edge: Level Headed
- New Edge: Elan
- Skill: Shooting d12 -> d12+1
Backstory
Qatux maintained wormhole relays for a civilisation that measured reliability in millennia, until one fault stranded him in a parallel universe. He joined Megaforce to find his way home, protecting the team with a rifle, medical nanites and a portable teleporter. At Sotheby’s his lethal fire left people dead; he restored their lives, but the Hensch family’s vengeance taught him that repairing damage does not erase responsibility. He now checks the stun setting before the trigger, and treats getting everyone home alive as the real measure of success.
Appearance
A humanoid Rilian enclosed in smooth white and silver armour over a graphite-black undersuit. His closed helmet has a pale cyan visor; cyan emitters mark the chest and forearms, and he carries a large black Supratech rifle with both hands.

