Iron Sight
One shot ahead.
Concept: Jason Murdock is Counterforce's serum-enhanced marksman: a methodical soldier who covers the team's advance with a modular AMXC rifle.
Origin: Agency conditioning and a stabilising enhancement serum sharpened an already trained soldier's senses and reflexes.
Race: Metahuman • Rank: Novice
Setting rules: Born a Hero, More Skill Points, Larger than Life
Attributes
Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d6Skills
Athletics d8, Common Knowledge d4, Notice d6, Persuasion d4, Stealth d10, Shooting d12, Fighting d10, Survival d4, Piloting d4, Driving d6Pace: 6; Parry: 8; Toughness: 10 (4); Power Points: 30
Hindrances
- Dependency (Major): Requires regular doses of the agency's stabilising serum; deprivation causes the Dependency penalties.
- Obligation (Major): Counterforce missions and agency orders regularly take precedence over his private life.
- Loyal (Minor): Will not abandon his squad or betray their trust.
- Cautious (Minor): Plans carefully and dislikes rushing into uncertain situations.
Edges
Super Powers,Brawny,Marksman,Double Tap,The Best There Is,Rock and Roll!
Powers
- Ranged Attack (Shooting)(15 PP)Damage: 4d6•Range: 24/48/96" (48/96/192 yd)•Duration: Instant•Activation: Shooting d12Trapping: AMXC modular rifle: armour-piercing metal rounds, explosive rounds, or nonlethal synthetic ammunitionModifiers: Armor Piercing: AP 6; Area Effect: Medium Blast Template; Heavy Weapon: Can damage Heavy Armor; Range; Switchable: Three ammunition types: metal, explosive metal/fire, and synthetic nonlethal rounds. Reloading or changing ammunition takes an action.; Device; Limitation: Armor Piercing only applies to solid armour-piercing rounds. Blast and nonlethal ammunition have no AP.
- Melee Attack(2 PP)Damage: Str+d6•Range: Touch•Duration: InstantTrapping: Serum-enhanced close combat strikes
- Parry(1 PP)Range: Self•Duration: Permanent+1 Parry.Trapping: Conditioned defensive reflexes
- Super Attribute (Agility)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Metahuman enhancement of Agility
- Super Attribute (Strength)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Metahuman enhancement of Strength
- Super Skill (Shooting)Level 2(2 PP)Range: Self•Duration: Permanent+2 die steps.Trapping: Enhanced Shooting
- Super Skill (Fighting)(1 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Enhanced Fighting
- Super Skill (Stealth)(1 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Enhanced Stealth
- Super EdgeLevel 2(4 PP)Range: Self•Duration: PermanentGranted Edges: The Best There Is, Rock and Roll!. Rank requirements are waived; other prerequisites still apply.Trapping: Superhuman combat and movement training
Gear
- Heavy Body Armorequipped17 lb
Armor +4 (torso); -4 bullet damage before AP
- Kevlar Helmetequipped5 lb
Armor +4 (head); -4 bullet damage before AP
- Smoke Grenade1 lb
Throwing range 5/10/20; dense smoke (-4 vision), Large Blast Template.
- AMXC modular rifle (Ranged Attack Device)
- Agency serum supply
- Spare magazines, radio, two laser/red-dot sights, rifle scope, night-vision goggles and torch
Recorded load: 41 / 80 lb
Unpriced items excluded.
- Survival Knife Str+d4+d6+1 to Survival rolls; Carried, not equipped
- Uzi (9mm) 2d6 · Range 12/24/48 · AP 1 · ROF 3 · Shots 32Carried, not equipped
- Colt 1911 (.45) 2d6+1 · Range 12/24/48 · AP 1 · ROF 1 · Shots 7Carried, not equipped
- Mk67 (Modern) 3d6 · Range 5/10/20Heavy Weapon; Medium Blast Template; uses Athletics; may be Evaded; no Extreme Range.; Carried, not equipped
- Stun Grenade — · Range 5/10/20Large Blast Template; targets roll Vigor (-2 on an Athletics raise) or become Stunned; may be Evaded; no Extreme Range.; Carried, not equipped
Backstory
Jason Murdock brings soldierly patience to a team of conspicuous superhumans. He trusts his squad more than the agency that controls his serum supply. The AMXC rifle lets him choose a precise penetrating shot, an explosive blast or a nonlethal round, but each ammunition type has its own limits. He wants everyone home, including the teammates who never follow the plan.
Appearance
A muscular Black soldier with close-cropped hair, green and black tactical armour, and a long green scoped rifle. He keeps his firing stance compact and controlled.

