
Gamma Knife
A blink. A green streak. A second chance.
Concept: A knife-sized alien crystal that borrows an ally’s senses and becomes an emerald streak, cutting through enemy ranks before they can react.
Origin: A sentient green shard awakened inside the Kamchatka Meteorite, possibly the last surviving remnant of an ancient civilisation.
Race: Ancient green alien crystal • Rank: Seasoned
Attributes
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8Skills
Athletics d6, Common Knowledge d4, Notice d6, Persuasion d4, Stealth d6, Fighting d12, Science d6, Focus d6Pace: 6; Parry: 8; Toughness: 9 (6); Power Points: 45
Hindrances
- Alien Form (Major): A limbless crystal shard: no hands, mouth or humanoid body. Ordinary clothing, equipment and manual tasks need help or adaptation. Healing rolls to help it suffer −4.
- Blind (Major): No visual senses. Without Mind Rider, physical tasks requiring vision suffer −6. A willing observer’s senses provide sight only from that observer’s viewpoint; Mind Rider leaves Gamma Knife Distracted (−2 to Trait rolls) while riding.
Edges
Super Powers,Extraction,First Strike,Quick,Iron Jaw,Frenzy,Improved Extraction
Powers
- Flight(14 PP)Range: Self•Duration: PermanentFly at Sonic Speed (1,200 MPH). Attacks against the flyer suffer -6 while moving at that speed; does not stack with Speed and total attack penalties are capped at -10. In confined spaces, being Shaken, Stunned or Wounded requires Athletics at -2 to avoid a collision.Trapping: The emerald shard accelerates to the Sonic Speed tier: 1,200 MPH.
- Shrink(12 PP)Range: Self•Duration: Until Size changesReduce Size by up to 3. Retain the normal Strength die; Strength rolls (including melee damage) and Toughness suffer -3 at maximum shrink. Changing Size is a limited action, without a roll. Compare attacker and target Scale for melee and ranged attacks; area effects do not use these attack modifiers. No flat Stealth bonus. At maximum shrink: Size -3, Very Small (Scale -4); attacks against Normal Scale +4, Normal Scale attacks against you -4.Trapping: Its usual form is a 25 cm crystal blade: Size −3, Very Small.Modifiers: Smaller
- Telepathy(5 PP)Range: 24"/48 yd•Duration: PermanentCommunicate silently with chosen intelligent minds in range. Ride another mind’s senses: Distracted while riding. Unwilling minds oppose Focus with Smarts; a success lasts one hour, a raise also conceals the intrusion.Trapping: A silent mental link conveys its words and lets it borrow the actual senses of a nearby observer.Modifiers: Mind Rider
- Melee Attack(7 PP)Damage: d6+3d6-3•Range: Touch•Duration: InstantTrapping: Its own sharpened crystal body cuts and pierces.Modifiers: Heavy Weapon: Can damage Heavy Armor
- Doesn't Breathe(2 PP)Range: Self•Duration: PermanentNeeds no air; immune to inhaled toxins, drowning and suffocation in a vacuum.Trapping: A living mineral lattice exchanges no air: vacuum, drowning and inhaled toxins cannot suffocate it.Modifiers: Extreme
- Doesn't Eat(2 PP)Range: Self•Duration: PermanentNeeds no food or water; immune to Hunger and Thirst.Trapping: The crystal sustains itself without food or water.Modifiers: Extreme
- ArmorLevel 3(3 PP)Range: Self•Duration: Permanent+6 Armor.Trapping: Six points of Armor from a dense, resilient mineral lattice: the whole blade is its protective shell.
Gear
No gear
Advances
- Attribute: Vigor d6 -> d8
- Skill: Fighting d10 -> d12
- New Edge: Iron Jaw
- New Edge: Frenzy
- New Edge: Improved Extraction
Backstory
Gamma Knife awakened at the auction of the Kamchatka Meteorite, a green crystal that had travelled through space for billions of years. Sheikh Hassan tried to claim it, but Space Dragon shared Megaforce’s memories and it chose its own allies. It borrows a trusted teammate’s senses, then clears threats as an emerald blade. Its vanished civilisation remains a mystery. Cracks and a faltering glow are wounds; it heals naturally, rests in quiet dormancy, and receives Healing at −4.
In a fight: Mind Rider imposes Distracted (−2) and needs an observer within 48 yards. Against Normal Scale foes, Fighting is d12+2/d12/d12−2 for one/two/three declared actions, including the Wild Die. Frenzy adds one Fighting die to one action, once per turn, against adjacent foes within Reach. Improved Extraction avoids three adjacent foes’ free attacks on each withdrawal; First Strike triggers when a foe enters Reach. Melee damage is d6+3d6−3, Heavy Weapon. Normal Scale attacks suffer −4 at rest, or −10 during free flight at 1,200 MPH. Toughness 9 (6 Armor), Vigor d8 and Iron Jaw’s +2 Soak help it survive. Armor Piercing, area effects and mental powers remain threats. Without borrowed sight, Blind imposes −6 on vision-dependent physical tasks.
Appearance
A single translucent emerald-green crystal blade, about 25 cm long, with asymmetric razor-like facets and a faint luminous inner lattice. It has no face, eyes, limbs, clothing or handle. In flight it leaves a narrow curved green trail; its entire body is the blade.