Nye
Every wall has a frequency.
Concept: A Welsh infiltrator with extraordinary hearing and a voice that can bring down walls.
Origin: A human woman whose extraordinary vocal control and hearing let her shape sound into force, protection and passage through barriers.
Race: Human • Rank: Legendary
Attributes
Agility d10, Smarts d8, Spirit d8, Strength d6, Vigor d8Skills
Athletics d6, Common Knowledge d4, Notice d8, Persuasion d4, Stealth d10, Fighting d6, Thievery d8, Repair d8, Shooting d10, Focus d10, Driving d4Pace: 8; Parry: 5; Toughness: 14 (8); Power Points: 45
Hindrances
- Death Wish (Minor): Welsh independence: she will take unnecessary risks and sacrifice herself for the cause.
- Loyal (Minor): She risks her life for her teammates and will not leave a fallen friend behind, even when she could escape and their own mistakes caused the danger.
- Distinctive Appearance (Minor): Her unusual pointed ears are permanent and distinctive even out of costume, making her easier to recognise, pick out of a crowd or track down.
Edges
Super Powers,Luck,Fleet-Footed,Thief,Common Bond,Marksman,Elan,Quick,Great Luck,Danger Sense
Powers
- Ranged Attack (Shooting)(14 PP)Damage: 5d6•Range: 12/24/48" (24/48/96 yd)•Duration: Instant•Activation: Shooting d10Choose a Cone Template or a normal ranged attack.Trapping: Sound: a precisely pitched ultrasonic shout projects from her mouth, focused at one target or widened into a cone.Modifiers: Cone; Heavy Weapon: Can damage Heavy Armor
- Damage Field(6 PP)Damage: 3d6•Range: Self•Duration: SustainedActivate as an action, without a roll. At the end of your turn, adjacent characters Evade or suffer the listed damage. Powers Down on loss of concentration. Choose who is affected.Trapping: Sound: a low vocal hum spreads into an intense vibration aura; she shapes its harmonics around her allies.Modifiers: Selective: Choose who is affected
- ArmorLevel 4(4 PP)Range: Self•Duration: Permanent+8 Armor.Trapping: Sound: an ultrasonic resonance laid down by her voice disperses impacts close to her body.
- Force FieldLevel 8(8 PP)Range: Self•Duration: SustainedIncoming damage reduced by 8. When Shaken or Stunned, roll Spirit or the field Powers Down; Incapacitation ends it automatically.Trapping: Sound: concentrated harmonics of her voice form a protective outer vibration field.
- Stun(5 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d10Focus success: target rolls Vigor at -2 (-4 on a Focus raise) or is Stunned.Trapping: Sound: a sharp vocal pulse disrupts an opponent’s balance and coordination.Modifiers: Strong
- Super Attribute (Agility)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Sound: exceptional resonance awareness and nimble sonic coordination.
- Super Attribute (Smarts)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Sound: she processes a dense stream of acoustic information.
- Heightened Senses (Hearing)(1 PP)Range: Self•Duration: PermanentHearing: Hear a whisper up to a mile away when listening for it; +2 to hearing-based Notice.Trapping: Sound: exceptionally acute human hearing picks out faint noises and tiny changes in pitch.
- Heightened Senses (X-Ray Vision)(1 PP)Range: Self•Duration: PermanentX-Ray Vision: See through materials penetrable by x-rays, usually excluding thick metal or dense materials; ignore up to 2 Cover penalties when you can see through the obstacle.Trapping: Sound: echoes of soft vocal clicks reveal shapes beyond penetrable barriers.
- Teleport(2 PP)Range: 12"/24 yd•Duration: Instant•Activation: Focus d10An action. Visible destination: no roll; previously seen: Focus; unseen: -4. Failure: Shaken; Critical Failure: Stunned. Touch willing passengers: Focus at -1 each; they share failures. No solid spaces.Trapping: Sound: she pitches a vocal note to resonate through a nearby barrier and emerge beyond it.
Gear
- Lockpicks1 lb
- Mobile phone
- Normal clothes
- Hiking boots (stored)
Recorded load: 1 / 40 lb
Unpriced items excluded.
Advances
- Attribute: Spirit d6 -> d8
- New Edge: Fleet-Footed
- New Edge: Thief
- New Edge: Common Bond
- Skill: Shooting d6 -> d8 & Repair d4 -> d6
- Skill: Shooting d8 -> d10 & Repair d6 -> d8
- Skill: Fighting d4 -> d6 & Stealth d6 -> d8
- Skill: Stealth d8 -> d10 & Notice d6 -> d8
- New Edge: Marksman
- New Edge: Elan
- New Edge: Quick
- New Edge: Great Luck
- Attribute: Strength d4 -> d6
- New Edge: Danger Sense
- Skill: Focus d6 -> d8 & Thievery d6 -> d8
- Skill: Focus d8 -> d10
- Attribute: Vigor d6 -> d8
Backstory
Nye is a 28-year-old Welsh heroine based in Cardiff, working with Megaforce and Plan B. An accomplished infiltrator and technician, she has shattered deathbots with her voice, heard hidden surveillance drones and used resonance to slip through a secured vault for her allies. She puts her teammates’ safety ahead of her own and will not abandon a fallen friend, even when staying puts her at risk. Welsh independence is her cause, and she can put that cause ahead of her own survival.
Appearance
A slim, athletic human woman with fair skin, natural green eyes, unusual pointed ears and red hair swept into a long fringe across one eye. Her fitted silver-white suit has red side panels, a red Welsh dragon on the chest and matching flat boots; her hands are bare. She braces with both feet planted and her fists close to her body, projecting sound from her open mouth.

