
Luminara
Divine Warrior
Concept: A mortal fused with three divine principles - Creation, Revelation, and Destruction - racing to complete the sacred investiture before the godhead's seal fractures.
Origin: Investiture Rites of the Godhead.
Race: Human • Rank: Legendary
Attributes
Agility d8, Smarts d6, Spirit d12, Strength d4, Vigor d8Skills
Athletics d4, Common Knowledge d4, Fighting d8, Focus d12, Intimidation d8, Notice d8, Persuasion d10, Stealth d6Pace: 6; Parry: 6; Toughness: 16 (10); Power Points: 75
Hindrances
- Driven (Major): Must complete the investiture across every mortal nation before the godhead's seal fractures - refuses any detour that doesn't advance that mission.
- Outsider (Minor): Three centuries of divine fusion have stripped her of mortal cadence; her speech patterns and emotional timing unsettle everyone she meets.
- Obligation (Minor): Bound by the rites to answer any sincere prayer spoken within earshot, regardless of tactical disadvantage or personal cost.
Edges
Super Powers,Alertness,Champion,Brave,Nerves of Steel,Combat Reflexes,Improved Nerves of Steel,Hard to Kill,Elan,Iron Jaw
Powers
- Ranged Attack(15 PP)Damage: 5d6•Range: 12/24/48" (24/48/96 yd)•Duration: Instant•Activation: Focus d12Choose a Cone Template or a normal ranged attack.Trapping: Pillar of annihilation light splitting from her outstretched palm, burning white-goldModifiers: Armor Piercing: AP 2; Cone; Spread: Cone template; each damage die drops one step
- Melee Attack(7 PP)Damage: Str+3d6•Range: Touch•Duration: InstantTrapping: Fists wreathed in the Destruction principle, dissolving matter on contactModifiers: Charge: +1d6 damage when charging
- Healing(9 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d12An action and Focus: heal one Wound on success, two on a raise. One attempt per set of Wounds, within one hour; the Healing skill can be attempted separately. Cure poison or Debilitating/Lethal disease at -2, Chronic disease at -4. Restoration: repair permanent crippling injuries at -4.
More rules
Cure and Restoration also follow the one-attempt, one-hour limit.
Trapping: Creation principle flowing through her touch, restructuring flesh at the cellular levelModifiers: Cure; Restoration; Refresh - Boost/Lower Trait(7 PP)Range: 12"/24 yd•Duration: Instant•Activation: Focus d12Increase/decrease one trait by one die type (two with a raise; min d4). Lasts until end of target's next turn.Trapping: Sacred light suffusing allies or smothering enemies with divine weightModifiers: Additional Recipients; Any Trait; Power
- AwarenessLevel 3(3 PP)Range: Self•Duration: PermanentIgnore 3 points of attack penalties.Trapping: Revelation principle granting omnidirectional perception of threats and intent
- Heightened SensesLevel 7(11 PP)Range: Self•Duration: PermanentEagle Eyes: Read fine print up to a mile away; reduce Range penalties by 1. Hearing: Hear a whisper up to a mile away when listening for it; +2 to hearing-based Notice. Infravision: See heat sources; halve darkness penalties against heat signatures. With Low Light Vision, ignore all illumination penalties. Low Light Vision: Ignore Dim and Dark illumination penalties, but not Pitch Darkness. With Infravision, ignore all illumination penalties.Trapping: Divine sight piercing all spectra, tuned by centuries of communion with the godheadModifiers: Eagle Eyes; Hearing; Infravision; Low Light Vision
- ArmorLevel 5(7 PP)Range: Self•Duration: Permanent+10 Armor.Trapping: Lattice of sacred geometry manifesting beneath her skin, visible as faint golden traceryModifiers: Sealed
- Ageless(3 PP)Range: Self•Duration: SpecialNever grows oldTrapping: Biology locked at nineteen by the investiture - ages only by conscious willModifiers: Very Old
- Regeneration(9 PP)Range: Self•Duration: Permanent•Activation: Focus d12Roll Focus every hour as a limited free action: heal one Wound on success, two on a raise. Cannot regenerate damage matching Environmental Weakness, Power Negation or Vulnerability. Healing continues while Incapacitated, but unconsciousness lasts one hour or until dealt a Joker in combat.Trapping: Creation principle knitting wounds closed in real-time, flesh reweaving like scripture being writtenModifiers: Relief: Ignore one point of Fatigue penalties; can still be Incapacitated beyond Exhausted; Regrowth: Permanent injuries become temporary, except injuries from acid, fire or a Power Type matching Environmental Weakness, Power Negation or Vulnerability
- Fearless(4 PP)Range: Self•Duration: PermanentImmune to Fear and IntimidationTrapping: Three centuries bearing divine weight have burned away every mortal terrorModifiers: Steady
Gear
- Investiture Vestments (Body Suit, +2 armor)
- Staff of the Three Seals
- Vial of sanctified oil from the first rite
- Encrypted comms earpiece
Advances
- Attribute: Spirit d8 -> d10
- New Edge: Champion
- Skill: Focus d8 -> d10 & Intimidation d6 -> d8
- New Edge: Brave
- Attribute: Spirit d10 -> d12
- New Edge: Nerves of Steel
- Skill: Fighting d6 -> d8
- New Edge: Combat Reflexes
- Attribute: Smarts d4 -> d6
- Skill: Focus d10 -> d12 & Persuasion d8 -> d10
- New Edge: Improved Nerves of Steel
- New Edge: Hard to Kill
- Attribute: Agility d6 -> d8
- New Edge: Elan
- Skill: Notice d6 -> d8
- New Edge: Iron Jaw
Backstory
Bound to the godhead at nineteen through rites spanning three centuries, Luminara emerged as the physical seat of Creation, Revelation, and Destruction. She walks among mortals as saint and catastrophe both, driven to complete the investiture across all nations before the seal fractures. Compassion wars constantly with the terrible clarity of being irreversibly holy.
Appearance
Appears nineteen - dark skin traced with faint golden geometric lines that brighten under stress. White hair cropped short, eyes solid amber without pupils. Moves with unnatural stillness.