Singu
Cosmic Guardian
Concept: A primordial cosmic entity who takes a blue humanoid form to stand beside mortal heroes. Singu bends gravity and heat, absorbs incoming energy, and turns the force of an attack into protection or retaliation. She is a battlefield guardian: sheltering allies, containing dangerous energy, and flying into position to stop a catastrophe.
Origin: Coalesced from compressed photonic minerals during proto-galactic formation; her visible humanoid body expresses the crystalline lattice within.
Race: Cosmic Entity • Rank: Legendary
Attributes
Agility d8, Smarts d12, Spirit d12, Strength d10, Vigor d10Skills
Athletics d8, Common Knowledge d8, Notice d12, Persuasion d8, Stealth d4, Focus d12+1, Science d12, Intimidation d8, Academics d10, Fighting d8Pace: 6; Parry: 6; Toughness: 16 (8); Power Points: 75
Hindrances
- Driven (Major): Prevent catastrophic releases of cosmic energy. This overriding obsession repeatedly makes her abandon safer plans, refuse retreat, and put herself and her allies in peril to contain a threatened disaster.
- Outsider (Minor): An openly extraterrestrial visitor without local standing; unfamiliar customs and public mistrust impose the Outsider penalty of -2 to Persuasion when dealing with people outside her own kind.
- Distinctive Appearance (Minor): Cyan-blue skin, blank white eyes and brilliant white hair make her immediately recognizable, even without her crown and robes; she cannot pass unnoticed as an ordinary citizen.
Edges
Super Powers,Alertness,Brave,Nerves of Steel,Strong Willed,Iron Will,Level Headed,Combat Reflexes
Powers
- Absorption(12 PP)Range: Self•Duration: Special•Activation: Focus d12+1Gain Absorption tokens when soaking damage that can be spent for various effectsTrapping: Her crystal lattice captures incoming energy. Base Power Type: Force; Additional Power Types (+4) extends absorption to all energy Power Types, not matter. Free Focus Soak rolls apply when an energy attack would inflict Wounds. Physical blows and bullets are not absorbed.Modifiers: Additional Power Types; Mastery; Reflection; Transmute
- Energy Control(15 PP)Range: 12"/24 yd•Duration: Sustained•Activation: Focus d12+1Manipulate chosen energy type within 12"/24 yds for various effectsTrapping: Base Power Type: Force (gravity); Additional Power Type: Fire (heat)., Create a Large Blast Template field within 12 inches (24 yards) as an action. Move it up to 12 inches per turn as a limited free action, maintaining sight and concentration; activate one listed field effect as a limited free action., Power effects: Damage 4d6, Heavy Weapon; Dampen grants immunity to the selected Power Type; Darken creates Dark conditions; Distract makes affected targets Distracted and Vulnerable. Selective excludes allies from harmful effects.Modifiers: Additional Power Type; Area Effect; Power; Heavy Weapon: Can damage Heavy Armor; Selective: Choose who is affected
- ArmorLevel 4(8 PP)Range: Self•Duration: Permanent+8 Armor.Trapping: A compressed crystalline lattice beneath her blue skin provides +8 Armor and Heavy Armor. Her robes and staff grant no extra protection.Modifiers: Heavy Armor: Only Heavy Weapons can inflict damage
- Toughness(1 PP)Range: Self•Duration: Permanent+1 Toughness.Trapping: The resilient lattice adds +1 Toughness. Final Vigor d10 and +8 Armor give Toughness 16 (8). Force Field reduces incoming damage separately.
- Environmental Resistance(2 PP)Range: Self•Duration: PermanentIgnore background effects, reduce damage by 4, +4 to resist effects of chosen Power TypeTrapping: Fire (heat) and Radiation: ignore background effects, reduce damage from these Power Types by 4, and gain +4 to resist their effects. This is resistance, not immunity.Modifiers: Additional Power Type
- Ageless(3 PP)Range: Self•Duration: SpecialNever grows oldTrapping: Her primordial lattice does not age; her humanoid appearance is a chosen expression of it.Modifiers: Very Old
- Doesn't Breathe(2 PP)Range: Self•Duration: PermanentNeeds no air; immune to inhaled toxins, drowning and suffocation in a vacuum.Trapping: Her lattice does not breathe: unaffected by inhaled toxins, cannot drown, and does not suffocate in vacuum. Other vacuum hazards follow their own rules.Modifiers: Extreme
- Doesn't Eat(2 PP)Range: Self•Duration: PermanentNeeds no food or water; immune to Hunger and Thirst.Trapping: Ambient energy sustains the lattice: she never needs food or water and is immune to Hunger and Thirst.Modifiers: Extreme
- Doesn't Sleep(2 PP)Range: Self•Duration: PermanentNever needs to sleep.Trapping: Distributed consciousness keeps the lattice alert: she never needs to sleep. Tireless grants no general immunity to Fatigue.Modifiers: Tireless
- Force FieldLevel 3(6 PP)Range: Self•Duration: SustainedIncoming damage reduced by 3. When Shaken or Stunned, roll Spirit or the field Powers Down; Incapacitation ends it automatically.Trapping: Golden orbital rings form a protective Medium Blast Template centered on Singu. Reduce incoming damage by 3 for her and selected allies; foes are excluded. Damage initiated inside the field is not reduced., Ends if she loses concentration. No Life Support or projection independently of her.Modifiers: Area Effect; Selective: Choose who is affected
- Heightened Senses(1 PP)Range: Self•Duration: Permanent1 sense bonus chosen.Trapping: Low Light Vision: her luminous eyes ignore Dim and Dark illumination penalties, but not Pitch Darkness. This grants no additional Notice dice.
- Flight(4 PP)Range: Self•Duration: PermanentFly at Pace 12 (8 MPH). In confined spaces, being Shaken, Stunned or Wounded requires Athletics at -2 to avoid a collision.Trapping: Gravity lifts her humanoid body: flying Pace 12 (8 MPH), with no speed-based attack penalty. Walking Pace remains 6. In tight spaces, being Shaken, Stunned, or Wounded may require an Athletics roll at -2 to avoid collision.
- Super Attribute (Agility)Level 2(4 PP)Range: Self•Duration: Permanent+2 die steps.Trapping: Precise control of her gravity gives her fluid, weightless movement. Permanent +2 die types to Agility; included in the printed trait.
- Super Attribute (Strength)Level 2(4 PP)Range: Self•Duration: Permanent+2 die steps.Trapping: A dense stellar lattice and controlled gravity lend her superhuman force. Permanent +2 die types to Strength; included in the printed trait.
- Super Attribute (Spirit)Level 2(4 PP)Range: Self•Duration: Permanent+2 die steps.Trapping: Her ancient, coherent consciousness resists disruption. Permanent +2 die types to Spirit; included in the printed trait.
- Super Attribute (Vigor)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: A resilient stellar lattice sustains her physical form. Permanent +1 die types to Vigor; included in the printed trait.
- Super Skill (Focus)Level 3(3 PP)Range: Self•Duration: Permanent+3 die steps.Trapping: Instinctive command of stellar energy. Permanent +3 die types to Focus: paid d8 becomes d12+1, included in the printed skill.
Gear
- Decorative staff with orange orb, silver sunburst crown, and vermilion-and-gold robes with black sash. These are cosmetic focuses, confer no equipment bonuses, and are not Devices; her powers remain innate.
Advances
- Attribute: Smarts d8 -> d10
- Skill: Athletics d4 -> d6 & Fighting d4 -> d6
- Skill: Athletics d6 -> d8 & Fighting d6 -> d8
- Attribute: Spirit d10 -> d12
- New Edge: Strong Willed
- New Edge: Iron Will
- Skill: Common Knowledge d4 -> d6 & Persuasion d4 -> d6
- Attribute: Smarts d10 -> d12
- New Edge: Level Headed
- Skill: Academics d4 -> d6 & Intimidation d6 -> d8
- Skill: Common Knowledge d6 -> d8 & Persuasion d6 -> d8
- Attribute: Vigor d8 -> d10
- New Edge: Combat Reflexes
- Skill: Notice d8 -> d10 & Science d8 -> d10
- Skill: Notice d10 -> d12 & Academics d6 -> d8
- Skill: Science d10 -> d12 & Academics d8 -> d10
Backstory
Singu forms within the mineral remnants of a collapsing star and awakens with an instinct to contain runaway energy. She adopts a humanoid form so she can work beside the people she protects, although her unfamiliar manner and unmistakable appearance keep her apart. Her long memory helps her recognize threats that younger civilizations overlook. When a catastrophe looms, her need to stop it can outweigh caution, orders, or her own survival.
Appearance
A tall woman with cyan-blue skin, luminous blank white eyes and long white hair with a straight fringe. A silver sunburst crown frames her face; vermilion robes have gold trim and a black sash. She carries a dark staff with gold fittings and an orange orb, while a black sphere traced with golden orbital rings accompanies her as a visual expression of her gravity powers.

