
Nyx Shroud
Shadow Assassin
Concept: A living weapon forged by the Obsidian Conclave's forbidden bone-glyph surgery, now turned against his creators with cold, methodical precision.
Origin: Obsidian Conclave bone-glyph construct.
Race: Human (Mutant) • Rank: Veteran
Attributes
Agility d12, Smarts d4, Spirit d6, Strength d6, Vigor d6Skills
Athletics d8, Common Knowledge d4, Notice d6, Persuasion d4, Stealth d12+3, Fighting d10, Thievery d8, Intimidation d6, Focus d6Pace: 6; Parry: 8; Toughness: 7 (2); Power Points: 45
While intangible: immune to physical attacks; Toughness 5 against energy. Equipment and other Device powers inactive.
Hindrances
- Vow (Major): Sworn to dismantle the Obsidian Conclave cell by cell; will abandon any contract to pursue a Conclave lead, no matter the cost.
- Wanted (Minor): The Conclave has flagged his bone-glyph signature; kill-teams carrying nullification brands hunt him across three cities.
- Death Wish (Minor): Accepts his war against the Conclave ends with his own death; takes terminal risks that unnerve even hardened allies.
Edges
Super Powers,Thief,First Strike,Assassin,Combat Reflexes,Block
Powers
- Invisibility(11 PP)Range: Self•Duration: Sustained-4 to Notice and direct attacks; halved if the character does something obvious (e.g. stands in rain). Power Down if concentration lost; Permanent (-2 mod) makes always-on.Trapping: Shadow-stuff bleeding from bone-glyph scars, swallowing light and soundModifiers: True Invisibility; Mobile
- Melee Attack(12 PP)Damage: Str+3d6•Range: Touch•Duration: InstantTrapping: Razor-edged shadow tendrils erupting from carved forearm glyphsModifiers: Claws; Charge: +1d6 damage when charging
- Super Skill (Stealth)Level 7(7 PP)Range: Self•Duration: Permanent+7 die steps.Trapping: Bone-glyphs dampen his presence, bending darkness around each step
- Intangibility(4 PP)Range: Self•Duration: Sustained•Activation: Focus d6Pass through barriers. Physical attacks cannot affect you or be made while intangible. Energy Power Types, including Mental and Magic, work in both directions. Carried items stop working; carried beings drop. Become intangible as an action, tangible as a free action. Powers Down on loss of concentration. At contact: oppose Focus with Athletics or Vigor; inflict one Wound, two on a raise. Critical Failure wounds you instead.Trapping: Body dissolves into living shadow, seeping through walls and gratesModifiers: Requires Activation: Focus roll as an action; Powers Down on loss of concentration
- Heightened SensesLevel 3(6 PP)Range: Self•Duration: PermanentHearing: Hear a whisper up to a mile away when listening for it; +2 to hearing-based Notice. Infravision: See heat sources; halve darkness penalties against heat signatures. With Low Light Vision, ignore all illumination penalties. Low Light Vision: Ignore Dim and Dark illumination penalties, but not Pitch Darkness. With Infravision, ignore all illumination penalties.Trapping: Glyph-etched optic nerves read thermal signatures and shadow gradientsModifiers: Infravision; Low Light Vision; Hearing
- Uncanny Reflexes(3 PP)Range: Self•Duration: PermanentIgnore the usual -2 on Evasion. Area attacks that normally forbid Evasion allow an attempt at -2. Reduce the Athletics penalty to return grenades by 2.Trapping: Shadow-bonded nervous system fires faster than conscious thought
- Dodge(2 PP)Range: Self•Duration: Permanent−2 to be hit by ranged attacks.Trapping: Afterimage flickers where he stood a half-second ago
Gear
- Body Suit (+2 armor)
- Lockpick set
- Encrypted burner phone
- Worn obsidian shard pendant - fragment from the ritual table that made him
Advances
- New Edge: Assassin
- Attribute: Agility d10 -> d12
- Skill: Fighting d8 -> d10 & Stealth d8 -> d10
- New Edge: First Strike
- New Edge: Combat Reflexes
- Attribute: Vigor d4 -> d6
- Skill: Thievery d6 -> d8 & Athletics d6 -> d8
- New Edge: Block
Backstory
Nyx was a street orphan sold to the Obsidian Conclave at fourteen. Their bone-glyph surgery fused shadow-binding sigils into his skeleton, turning him into an obedient assassin. After eight years of enforced kills, a botched memory-wipe left fragments of his old self intact. He killed his handler, burned the surgical theatre, and vanished. Now he hunts the Conclave with the very skills they carved into him.
Appearance
Lean and angular, with ash-pale skin cross-hatched by faint black glyph scars. Wears a matte-black tactical bodysuit. His eyes catch no light.