
The Accountant
Every debt comes due.
Concept: Zebediah Frink is an ancient alien accounting robot with a gift for repairs, investigation and mental communication. He looks for the hidden entry in every plan and prefers to stop a fight without creating a body count.
Origin: A K'Flguhn machine whose present chassis served a delivery route for millennia before a crash near Tenby brought him to Counterforce.
Race: Alien robot • Rank: Novice
Setting rules: Born a Hero, More Skill Points, Larger than Life
Attributes
Agility d6, Smarts d10, Spirit d8, Strength d8, Vigor d6Skills
Athletics d6, Common Knowledge d4, Notice d6, Persuasion d4, Stealth d4, Electronics d6, Fighting d6, Focus d8, Repair d8, Research d8, Science d4, Shooting d4Pace: 6; Parry: 5; Toughness: 11 (4); Power Points: 30
Hindrances
- Outsider (Major): An obvious alien machine with little grasp of the assumptions behind human institutions.
- Vow (Major): Never falsifies an account, conceals a debt or knowingly certifies a dishonest transaction.
- Pacifist (Minor): Avoids violence and uses nonlethal measures when defence is necessary.
- Obligation (Minor): Must complete regular Counterforce reports, inventories and expense audits.
Edges
Super Powers,Investigator,Mr Fix It
Powers
- Construct(6 PP)Range: Self•Duration: Permanent+2 to recover from Shaken, ignore one Wound penalty, doesn't breathe/eat, immune to biological diseases/poisons, no Bleed Out, Wounds removed with RepairTrapping: Ancient K'Flguhn accounting chassis, Requires one hour of recharging each day; every day missed causes one level of Fatigue, cumulative to Incapacitation.Modifiers: Dependency
- Ageless(1 PP)Range: Self•Duration: SpecialNever grows oldTrapping: A maintained mechanical chassis does not age
- Heightened Senses (Infravision)(2 PP)Range: Self•Duration: PermanentInfravision: See heat sources; halve darkness penalties against heat signatures. With Low Light Vision, ignore all illumination penalties. X-Ray Vision: See through materials penetrable by x-rays, usually excluding thick metal or dense materials; ignore up to 2 Cover penalties when you can see through the obstacle.Trapping: Infrared and penetrating inspection sensors, Infravision and X-ray Vision.Modifiers: X-Ray Vision
- Mind Control(3 PP)Range: 12"/24 yd•Duration: Sustained•Activation: Focus d8Focus success on a visible target: Spirit resists (-2 on a raise). Control one mind; commands must be received (silent orders need Telepathy). Harm to the subject/loved ones or violation of core ethics/duties: Smarts (-2 on the initial Focus raise); success refuses the order, a raise breaks free. Powers Down on loss of concentration. Ends immediately if you move more than 12"/24 yd from the subject.
More rules
Any resistance raise gives +2 future resistance this encounter.
Failed Focus: -2 on further attempts on that mind this encounter; Critical Failure bars them.
Trapping: A compliance protocol that can impose commandsModifiers: Leashed - Mind Reading(3 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d8Focus vs target's Smarts (-2 with raise) to read surface thoughts. Range 6"/12 yds.Trapping: Reading the intentions behind a transaction
- Super Attribute (Smarts)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Enhanced android smarts systems.
- Super Attribute (Spirit)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Enhanced android spirit systems.
- Super Attribute (Strength)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Enhanced android strength systems.
- Telepathy(7 PP)Range: One mile•Duration: PermanentCommunicate silently with chosen intelligent minds in range. Ride another mind’s senses: Distracted while riding. Unwilling minds oppose Focus with Smarts; a success lasts one hour, a raise also conceals the intrusion.Trapping: An encrypted mental audit channelModifiers: Mind Rider; Range
- ToughnessLevel 2(2 PP)Range: Self•Duration: Permanent+2 Toughness.Trapping: Reinforced but compact accounting chassis
Gear
- Heavy Body Armorequipped17 lb
Armor +4 (torso); -4 bullet damage before AP
- Counterforce radio, laptop, charging lead and repair toolkit
- Torch
Recorded load: 22 / 60 lb
Unpriced items excluded.
- Billy Club/Baton Str+d4Carried, not equipped
- Stun Gun — · Range 10/20/40 · ROF 1 · Shots 12Hit: Vigor (-2 on a Shooting raise) or Stunned. Power packs cost $30 and weigh 0.25 lb.; Carried, not equipped
- Stun Grenade — · Range 5/10/20Large Blast Template; targets roll Vigor (-2 on an Athletics raise) or become Stunned; may be Evaded; no Extreme Range.; Carried, not equipped
Backstory
Zebediah Frink spent most of his current chassis's roughly 2,400 years completing an alien delivery assignment. A crash near Tenby left him with a new employer and a bewildering planet of badly kept accounts. He repairs what he can, follows the evidence and treats a promise as an entry that cannot simply be erased. His mental abilities help the team coordinate and uncover deception, but his conscience favours restraint over domination.
Appearance
A human-shaped male android with dark spiked hair, a calm angular face and fitted silver and charcoal armour. He carries a compact data tablet and practical tools rather than a conspicuous heavy weapon.