
SplitShot
Two shots. Another way out.
Concept: Matthias Wick is Counterforce's dual-pistol operator and portal specialist. A sensor-rich black suit keeps him aware and protected while a prototype portal gun changes the angles of a fight.
Origin: A trained human operative equipped with prototype tactical armour, a wrist grapple and experimental portal technology.
Race: Human • Rank: Seasoned
Setting rules: Born a Hero, More Skill Points, Larger than Life
Attributes
Agility d8, Smarts d4, Spirit d8, Strength d6, Vigor d8Skills
Athletics d8, Common Knowledge d4, Notice d6, Persuasion d4, Stealth d8, Focus d6, Fighting d8, Shooting d10, Driving d4Pace: 6; Parry: 8; Toughness: 12 (6); Power Points: 30
Hindrances
- Code of Honor (Major): Keeps his word, respects prisoners and avoids unnecessary death.
- Obligation (Major): Counterforce deployments and agency demands regularly interrupt his own plans.
- Transformation (Minor): Needs a moment to put on and activate his suit before its systems are available.
- Vengeful (Minor): Holds grudges and seeks proportionate payback rather than forgiving easily.
Edges
Super Powers,Martial Artist,Double Tap,Counterattack,Two-Gun Kid,Elan,Two-Fisted
Powers
- ArmorLevel 3(3 PP)Range: Self•Duration: Permanent+6 Armor.Trapping: Prototype black combat suit with sealed undersuit and reinforced torso and armsModifiers: Sealed; Device; Partial Protection
- AwarenessLevel 3(2 PP)Range: Self•Duration: PermanentIgnore 3 points of attack penalties.Trapping: Suit-mounted tactical awareness sensorsModifiers: Device
- Broadcast(3 PP)Range: Special•Duration: PermanentSee & hear radio, television, Internet signals within 10 milesTrapping: Integrated radio and signal intrusion equipmentModifiers: Channel Surfer; Manipulation; Device
- Deadeye(2 PP)Range: Self•Duration: Permanent+d6 damage with mundane firearms, bows, crossbowsTrapping: Practised precision with ordinary firearms
- Obscure(4 PP)Range: 12"/24 yd•Duration: Sustained•Activation: Focus d6Create LBT-sized sphere of Dim (-2) or Dark (-4) Illumination; controller moves it up to 12"/24 yd per turn while in sight.Trapping: The suit projects a concealing cloud around its wearerModifiers: Strong; Limitation: Centred on the wearer only.; Device
- Heightened Senses (Infravision)(1 PP)Range: Self•Duration: PermanentInfravision: See heat sources; halve darkness penalties against heat signatures. With Low Light Vision, ignore all illumination penalties. Low Light Vision: Ignore Dim and Dark illumination penalties, but not Pitch Darkness. With Infravision, ignore all illumination penalties.Trapping: Suit visor: infravision and low-light vision, Infravision and Low Light Vision.Modifiers: Device; Low Light Vision
- Parry(2 PP)Range: Self•Duration: Permanent+2 Parry.Trapping: Dual-weapon defensive training
- Teleport (Shooting)(9 PP)Range: 48"/96 yd•Duration: Instant•Activation: Shooting d10An action. Visible destination: no roll; previously seen: Shooting; unseen: -4. Failure: Shaken; Critical Failure: Stunned. Touch willing passengers: Shooting at -1 each; they share failures. No solid spaces. A portal links two points in range; anyone adjacent to its entrance acts as adjacent to its exit. On Hold, oppose Shooting at -2 with the attacker’s Smarts to redirect its attack against itself.Trapping: Handheld portal gunModifiers: Portal; Range; Redirect; Device; Alternate Trait
- Swinging(1 PP)Range: Self•Duration: PermanentSwing at Pace 12Trapping: Suit wrist grappling lineModifiers: Device
- Uncanny Reflexes(3 PP)Range: Self•Duration: PermanentIgnore the usual -2 on Evasion. Area attacks that normally forbid Evasion allow an attempt at -2. Reduce the Athletics penalty to return grenades by 2.Trapping: Constant anticipation of enemy firing angles
Gear
- Prototype portal gun (Teleport Device; handheld)
- Black combat suit, visor and wrist grapple (power Devices)
- Spare magazines and Counterforce radio
Recorded load: 6 / 40 lb
Unpriced items excluded.
- Glock (9mm) 2d6+d6 · Range 12/24/48 · AP 1 · ROF 1 · Shots 17Equipped
- Glock (9mm) 2d6+d6 · Range 12/24/48 · AP 1 · ROF 1 · Shots 17Equipped
Advances
- Attribute: Spirit d6 -> d8
- New Edge: Elan
- New Edge: Two-Fisted
- Attribute: Strength d4 -> d6
- Skill: Athletics d6 -> d8 & Driving d4
Backstory
Matthias Wick learned to survive by finding the angle nobody else had noticed. Counterforce's prototype equipment lets him turn that habit into an escape route, a flanking position or a redirected shot. He remains a human underneath the suit and refuses to treat prisoners as disposable targets. He can hold a grudge, but his word still means something.
Appearance
A masked man in fitted black tactical armour with dark red visor lenses, a utility belt and two compact pistols. His portal gun and wrist grapple are clearly separate pieces of equipment.