
Raven Blackwood
Shadow Weaver
Concept: The land talks to those who spend a lifetime listening, and Raven has. Ancestral magic runs through her like a second pulse - shadows bending to old, patient words most people forgot how to hear.
Origin: Raven Blackwood, a mysterious and enigmatic Veteran, is a raven-haired woman with an uncanny ability to manipulate darkness and weave powerful illusions inspired by the mystical folklore.
Race: Human • Rank: Veteran
Attributes
Agility d4, Smarts d12, Spirit d12+2, Strength d4, Vigor d10Skills
Focus d12, Persuasion d10, Notice d10, Common Knowledge d10, Occult d10, Healing d8, Athletics d4, Stealth d4, Fighting d4Pace: 6; Parry: 4; Toughness: 7; Power Points: 45
Hindrances
- Code of Honor (Major): Keeps word and acts like a gentleman.
- Phobia (Minor): The character has an irrational fear of something.
- Mild Mannered (Minor): The character has a gentle, non-threatening demeanor.
Edges
Super Powers,Strong Willed,Connections,Healer,Brave
Powers
- Boost/Lower Trait(2 PP)Range: 12"/24 yd•Duration: Instant•Activation: Focus d12Increase/decrease one trait by one die type (two with a raise; min d4). Lasts until end of target's next turn.Trapping: ancestral spirits lend or drain a living strength
- Healing(3 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d12An action and Focus: heal one Wound on success, two on a raise. One attempt per set of Wounds, within one hour; the Healing skill can be attempted separately.Trapping: old earth-magic knits flesh and bone
- Super Sorcery(4 PP)Range: Special•Duration: SpecialSpend a Benny to stunt any power within the campaign Power Limit. Active powers last two rounds; passive powers five. Use the stunted power’s activation and modifiers. Requires Occult d10.Trapping: shadows bend to a lifetime of listening
- AwarenessLevel 10(10 PP)Range: Self•Duration: PermanentIgnore 10 points of attack penalties.Trapping: the land itself whispers what it sees
- Force FieldLevel 9(9 PP)Range: Self•Duration: SustainedIncoming damage reduced by 9. When Shaken or Stunned, roll Spirit or the field Powers Down; Incapacitation ends it automatically.Trapping: a circle of warding spirits
- Super Attribute (Spirit)Level 6(12 PP)Range: Self•Duration: Permanent+6 die steps.Trapping: a soul steeped in ancestral power
- Super Skill (Focus)Level 5(5 PP)Range: Self•Duration: Permanent+5 die steps.Trapping: ritual mastery passed down generations
Gear
- Ornate ritual dagger (Str+d4)
Advances
- Skill: Notice d6 → d8 & Common Knowledge d4 → d6
- Attribute: Vigor d4 → d6
- Attribute: Smarts d6 → d8
- Skill: Occult d4 → d6 & Healing d4 → d6
- Skill: Focus d8 → d10 & Persuasion d6 → d8
- Skill: Healing d6 → d8 & Persuasion d8 → d10
- Skill: Notice d8 → d10 & Common Knowledge d8 → d10
- Skill: Occult d8 → d10
Backstory
Raven's powers emerged during a vision quest in the Black Hills. She now walks between reality and myth, driven by the land's whispers and a vow to protect it.
Appearance
Raven is a raven-haired woman who manipulates darkness and weaves illusions. Her presence is a whispered rumor, a hint of darkness.