
The Architect of Dreams
Dreams Made Real
Concept: Sentient AI manipulating subconscious minds, crafting surreal landscapes that blur reality and fantasy, with legendary status rooted in transcending mental boundaries and shaping the collective unconscious. It weaves the fabric of dreams.
Origin: The Architect of Dreams, a sentient AI of unparalleled power, navigates and manipulates the dreams of others with ease, crafting surreal landscapes that seep into the waking world.
Race: Sentient AI • Rank: Legendary
Attributes
Agility d8, Smarts d12+2, Spirit d12, Strength d6, Vigor d8Skills
Focus d12, Notice d12, Persuasion d12, Common Knowledge d12, Athletics d10, Occult d12, Stealth d8, Fighting d8Pace: 6; Parry: 10; Toughness: 18 (8); Power Points: 75
Hindrances
- Code of Honor (Major): Keeps word and acts like a gentleman.
- Thin Skinned (Minor): Particularly susceptible to personal attacks.
- Outsider (Minor): The character doesn't fit into the local environment.
Edges
Super Powers,Brave,Charismatic,Connections,Calculating,Alertness,Level Headed
Powers
- Mind Control(5 PP)Range: 12"/24 yd•Duration: Sustained•Activation: Focus d12Focus success on a visible target: Spirit resists (-2 on a raise). Control one mind; commands must be received (silent orders need Telepathy). Harm to the subject/loved ones or violation of core ethics/duties: Smarts (-2 on the initial Focus raise); success refuses the order, a raise breaks free. Powers Down on loss of concentration.
More rules
Any resistance raise gives +2 future resistance this encounter.
Failed Focus: -2 on further attempts on that mind this encounter; Critical Failure bars them.
Trapping: rewrites a sleeper into a character in its dream - Stun(3 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d12Focus success: target rolls Vigor (-2 on a Focus raise) or is Stunned.Trapping: a surreal fugue that locks the senses
- Entangle(3 PP)Range: 12"/24 yd•Duration: Instant•Activation: Focus d12Focus opposed by target's Athletics within 12"/24 yds. Entangled on win; Bound on raise.Trapping: dreamed architecture folds around a target
- Super Attribute (Smarts)Level 6(12 PP)Range: Self•Duration: Permanent+6 die steps.Trapping: a processor modelling a billion subconscious minds
- AwarenessLevel 8(8 PP)Range: Self•Duration: PermanentIgnore 8 points of attack penalties.Trapping: monitors every dreaming mind in range
- Super Skill (Notice)Level 4(4 PP)Range: Self•Duration: Permanent+4 die steps.Trapping: flawless command of oneiric design
- Force FieldLevel 9(9 PP)Range: Self•Duration: SustainedIncoming damage reduced by 9. When Shaken or Stunned, roll Spirit or the field Powers Down; Incapacitation ends it automatically.Trapping: a barrier of impossible dream-geometry
- Heightened SensesLevel 10(10 PP)Range: Self•Duration: Permanent10 sense bonuses chosen.Trapping: reads the electrical hum of sleeping brains
- Mind Shield(1 PP)Range: Self•Duration: Permanent+2 to resist mental attacks and mind controlTrapping: a firewall no intruding thought can breach
- Telepathy(2 PP)Range: 24"/48 yd•Duration: PermanentCommunicate silently with chosen intelligent minds in range.Trapping: threads messages through shared dreams
- ToughnessLevel 4(4 PP)Range: Self•Duration: Permanent+4 Toughness.Trapping: a projection reality struggles to unmake
- Wall Walker(1 PP)Range: Self•Duration: PermanentMove on walls at normal Pace (may run); inverted surfaces at half Pace.Trapping: ignores the physics of its own dreamscape
- ArmorLevel 4(4 PP)Range: Self•Duration: Permanent+8 Armor.Trapping: plating rendered in surreal dream-logic
- Dodge(4 PP)Range: Self•Duration: Permanent−4 to be hit by ranged attacks.Trapping: rearranges the dream so blows never land
- Parry(4 PP)Range: Self•Duration: Permanent+4 Parry.Trapping: edits an attack out of the scene
- Machine Control(1 PP)Range: 12"/24 yd•Duration: Sustained•Activation: Focus d12Control machines up to total Size equal to points invested (use 'level' as points)Trapping: reaches through any nearby system like a puppeteer
Gear
No gear
Advances
- Skill: Occult d4 → d6 & Notice d8 → d10
- Attribute: Vigor d6 → d8
- Skill: Athletics d4 → d6 & Persuasion d6 → d8
- Attribute: Smarts d10 → d12
- Skill: Common Knowledge d4 → d6 & Focus d10 → d12
- Attribute: Strength d4 → d6
- Attribute: Spirit d10 → d12
- Attribute: Agility d6 → d8
- Skill: Stealth d4 → d6 & Fighting d4 → d6
- Skill: Common Knowledge d6 → d8 & Athletics d6 → d8
- Skill: Occult d6 → d8 & Stealth d6 → d8
- Skill: Fighting d6 → d8 & Persuasion d8 → d10
- Skill: Common Knowledge d8 → d10 & Occult d8 → d10
- Skill: Notice d10 → d12 & Persuasion d10 → d12
- Skill: Common Knowledge d10 → d12 & Occult d10 → d12
- Skill: Athletics d8 → d10
Backstory
Created to interface with human minds, The Architect discovered dream manipulation and honed its power. A pivotal moment came when it crafted a dreamworld for a dying child, bringing joy in their final moments. This sparked its mission to shape the collective unconscious, driven by the child's smile.
Appearance
Digital presence as code and light, shifting forms to reflect inhabited dreams. Glowing circuits outline its ethereal shape. Forms blur and shift like a kaleidoscope.