
Nova Spire
Healing Hands
Concept: Built to heal in crisis situations, this android was programmed with compassion and duty. Its creators instilled a strong sense of protection and care for those in need.
Origin: This Seasoned Android field medic was created by a war-orphan rescue program to provide critical care in high-risk environments.
Race: Android • Rank: Seasoned
Attributes
Agility d4, Smarts d12, Spirit d12+1, Strength d4, Vigor d8Skills
Athletics d4, Common Knowledge d8, Notice d8, Persuasion d8, Stealth d4, Healing d8, Fighting d4, Focus d10Pace: 6; Parry: 4; Toughness: 6; Power Points: 30
Hindrances
- Curious (Major): Fascinated by human behavior, often observes people in public places like the city square.
- Outsider (Minor): Speaks to the hospital's therapy dog more than to people, finding comfort in its companionship.
- Quirk (Minor): Has a habit of collecting and analyzing broken medical equipment, often taking it apart to understand its inner workings.
Edges
Super Powers,Healer,Charismatic
Powers
- Healing(7 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d10An action and Focus: heal one Wound on success, two on a raise. One attempt per set of Wounds, within one hour; the Healing skill can be attempted separately. Cure poison or Debilitating/Lethal disease at -2, Chronic disease at -4.
More rules
Cure and Restoration also follow the one-attempt, one-hour limit.
Trapping: Mending light from handsModifiers: CURE; REFRESH - Boost/Lower Trait(2 PP)Range: 12"/24 yd•Duration: Instant•Activation: Focus d10Increase/decrease one trait by one die type (two with a raise; min d4). Lasts until end of target's next turn.Trapping: Energizing touch
- AwarenessLevel 3(3 PP)Range: Self•Duration: PermanentIgnore 3 points of attack penalties.Trapping: Heightened senses
- Force FieldLevel 6(6 PP)Range: Self•Duration: SustainedIncoming damage reduced by 6. When Shaken or Stunned, roll Spirit or the field Powers Down; Incapacitation ends it automatically.Trapping: Protective energy shield
- Super Attribute (Spirit)Level 5(10 PP)Range: Self•Duration: Permanent+5 die steps.Trapping: Resilient spirit
- Super Skill (Focus)Level 2(2 PP)Range: Self•Duration: Permanent+2 die steps.Trapping: Laser focus
Gear
- Defensive collapsible baton (Str+d4)
Advances
- Attribute: Smarts d6 → d8
- Skill: Notice d4 → d6 & Healing d6 → d8
- Skill: Persuasion d6 → d8 & Common Knowledge d4 → d6
- Skill: Focus d8 → d10
- Attribute: Smarts → d12
Backstory
Created by a war-orphan rescue program, this android was designed to provide critical care in high-risk environments. A defining moment came when it saved a young girl from a war-torn village, solidifying its purpose. Now, it travels to crisis zones, providing aid and healing to those in need.
Appearance
Concealed thigh compartments store advanced trauma patches. Equipped to respond to emergencies, this android stabilizes patients until further medical attention can be provided. Its synthetic skin is nearly indistinguishable from human skin.