
Aurora Wynter
Frozen Justice
Concept: A forensic scientist rebuilt after the lab blast that took her hands - now cybernetic, and able to drop a room to freezing. She preserves a crime scene the only way she can stop time: cold.
Origin: Aurora 'Rime' Wynter, a Seasoned cybernetic operative, utilizes her advanced cryogenic implants to rapidly lower temperatures.
Race: Human (Cyborg) • Rank: Seasoned
Attributes
Agility d6, Smarts d12+1, Spirit d12, Strength d4, Vigor d6Skills
Focus d10, Notice d12+1, Persuasion d8, Common Knowledge d6, Athletics d6, Occult d6, Stealth d6, Fighting d4Pace: 6; Parry: 4; Toughness: 5; Power Points: 30
Hindrances
- Code of Honor (Major): Keeps word and acts like a gentleman.
- Mean (Minor): The character is unpleasant and unlikeable.
- Outsider (Minor): The character doesn't fit into the local environment.
Edges
Super Powers,Charismatic,Connections
Powers
- Mind Control(5 PP)Range: 12"/24 yd•Duration: Sustained•Activation: Focus d10Focus success on a visible target: Spirit resists (-2 on a raise). Control one mind; commands must be received (silent orders need Telepathy). Harm to the subject/loved ones or violation of core ethics/duties: Smarts (-2 on the initial Focus raise); success refuses the order, a raise breaks free. Powers Down on loss of concentration.
More rules
Any resistance raise gives +2 future resistance this encounter.
Failed Focus: -2 on further attempts on that mind this encounter; Critical Failure bars them.
Trapping: flash-freezes the air around a target to steer them - Stun(3 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d10Focus success: target rolls Vigor (-2 on a Focus raise) or is Stunned.Trapping: a sudden plunge to absolute cold
- Entangle(3 PP)Range: 12"/24 yd•Duration: Instant•Activation: Focus d10Focus opposed by target's Athletics within 12"/24 yds. Entangled on win; Bound on raise.Trapping: locks limbs in a casing of instant ice
- Super Attribute (Smarts)Level 5(10 PP)Range: Self•Duration: Permanent+5 die steps.Trapping: a forensic mind that catalogues every detail
- AwarenessLevel 3(3 PP)Range: Self•Duration: PermanentIgnore 3 points of attack penalties.Trapping: reads a scene down to the last frozen particle
- Super Skill (Notice)Level 5(5 PP)Range: Self•Duration: Permanent+5 die steps.Trapping: forensic observation that misses no detail
- Force Field(1 PP)Range: Self•Duration: SustainedIncoming damage reduced by 1. When Shaken or Stunned, roll Spirit or the field Powers Down; Incapacitation ends it automatically.Trapping: a shield of layered frost
Gear
No gear
Advances
- Skill: Athletics d4 → d6 & Common Knowledge d4 → d6
- Skill: Notice d6 → d8 & Persuasion d6 → d8
- Attribute: Spirit d6 → d8
- Skill: Focus d8 → d10
Backstory
Aurora was saved by a cutting-edge cybernetic enhancement program after a near-fatal accident. She now uses her powers to preserve crime scenes and bring criminals to justice. A defining moment was when she first used her powers to solve a high-profile case.
Appearance
Aurora has short, icy hair and piercing blue eyes. Her cybernetic implants are visible under her skin. She wears a black and silver jumpsuit.