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Umbraphage
Shadow forged
Concept: Umbraphage, a sentient shadow, feeds on terror to wield black-flame weapons. It shields the terrified and strikes fear into its foes.
Origin: Umbraphage is a Heroic‑rank Elemental Avatar of Living Shadow, a sentient fog born from the lingering panic of a war‑torn battlefield.
Race: Elemental Avatar (Living Shadow) • Rank: Heroic
Attributes
Agility d6, Smarts d12, Spirit d12, Strength d4, Vigor d8Skills
Focus d12, Notice d12, Persuasion d12, Common Knowledge d12, Athletics d6, Occult d12, Stealth d6, Fighting d6Pace: 6; Parry: 5; Toughness: 14 (4); Power Points: 60
Hindrances
- Phobia (Major): The character has an irrational fear of something.
- Mild Mannered (Minor): The character has a gentle, non-threatening demeanor.
- Habit (Minor): Addicted to something.
Edges
Super Powers,Charismatic,Connections,Calculating,Alertness,Level Headed
Powers
- Mind Control(5 PP)Range: 12"/24 yd•Duration: SustainedFocus vs target's Spirit (-2 with raise) to control target's actions. Terminates if controller loses concentration. Range 12"/24 yds.Trapping: coils black flame around a victim and steers them
- Stun(3 PP)Range: 6"/12 yd•Duration: InstantTarget makes a Vigor roll (-2 with raise on Focus) or is StunnedTrapping: a lash of cold black fire
- Entangle(3 PP)Range: 12"/24 yd•Duration: InstantFocus opposed by target's Athletics within 12"/24 yds. Entangled on win; Bound on raise.Trapping: shadows congeal into gripping tendrils
- Super Attribute (Smarts)Level 6(12 PP)Range: Self•Duration: Permanent+6 die steps.Trapping: a mind swollen fat on harvested terror
- Fear(2 PP)Range: 6"/12 yd•Duration: InstantFocus to target a foe within 6"; on success target makes Fear test (-2 with raise on Focus)Trapping: radiates the primal dread it feeds upon
- AwarenessLevel 9(9 PP)Range: Self•Duration: PermanentIgnore 9 points of attack penalties.Trapping: sees through every shadow in the room
- Super Skill (Notice)Level 5(5 PP)Range: Self•Duration: Permanent+5 die steps.Trapping: centuries of stalking the frightened
- Force FieldLevel 10(10 PP)Range: Self•Duration: SustainedIncoming damage reduced by 10.Trapping: a mantle of devouring darkness
- ToughnessLevel 4(4 PP)Range: Self•Duration: Permanent+4 Toughness.Trapping: a body of insubstantial shadow
- Heightened SensesLevel 4(4 PP)Range: Self•Duration: Permanent4 sense bonuses chosen.Trapping: hears a racing heartbeat across a city block
- Wall Walker(1 PP)Range: Self•Duration: PermanentClimb at full Pace, stick to any surfaceTrapping: pours along walls and ceilings as pure shadow
- ArmorLevel 2(2 PP)Range: Self•Duration: Permanent+4 Armor.Trapping: plates of solidified black flame
Gear
No gear
Advances
- Skill: Notice d8 → d10 & Athletics d4 → d6
- Skill: Occult d4 → d6 & Common Knowledge d4 → d6
- Attribute: Smarts d10 → d12
- Attribute: Vigor d4 → d6
- Attribute: Agility d4 → d6
- Skill: Focus d8 → d10 & Persuasion d6 → d8
- Skill: Fighting d4 → d6 & Common Knowledge d6 → d8
- Skill: Occult d6 → d8 & Persuasion d8 → d10
- Skill: Common Knowledge d8 → d10 & Occult d8 → d10
- Skill: Focus d10 → d12 & Notice d10 → d12
- Skill: Persuasion d10 → d12 & Common Knowledge d10 → d12
- Skill: Occult d10 → d12
Backstory
Born in Varkas' ruins, Umbraphage shattered a warlord's terror-engine, turning its panic back on its master. Now it haunts battlefields, hunting fear-mongers. Its first triumph fueled its crusade.
Appearance
Midnight mist surrounds a dim, ember-glowing core. Flickering black-flame licks its edges, carrying hushed whispers of dread. The air grows cold around it.