
Marisol Vega
Blur between heartbeats
Concept: A bicycle courier struck by ball lightning who now lives between the ticks of the clock. The city moves like syrup while they run its rooftops, and the only enemy that ever keeps up is boredom.
Origin: Struck by ball lightning mid-delivery - the charge never left, it just learned to run.
Race: Beast Folk • Rank: Heroic
Attributes
Agility d12+2, Smarts d4, Spirit d10, Strength d4, Vigor d12Skills
Athletics d12, Common Knowledge d6, Notice d8, Persuasion d10, Stealth d12, Fighting d12, Focus d10Pace: 12; Parry: 9; Toughness: 16; Power Points: 60
Hindrances
- Pacifist (Major): Your hero absolutely despises violence.
- Mild Mannered (Minor): The character has a gentle, non-threatening demeanor.
- Suspicious (Minor): The individual is paranoid and distrusting.
- Outsider (Minor): The character doesn't fit into the local environment.
Edges
Super Powers,Acrobat,Free Runner,Block,Combat Reflexes,Dodge,Alertness
Powers
- Speed(18 PP)Range: Self•Duration: PermanentRun at Pace 12 (8 MPH). When Shaken, Stunned or Wounded while running near obstacles, roll Athletics at -2 or collide for 2d6 damage.Trapping: hyper-acceleration burst level 8
- Super Attribute (Agility)Level 6(12 PP)Range: Self•Duration: Permanent+6 die steps.Trapping: neural reflex enhancement
- AwarenessLevel 4(4 PP)Range: Self•Duration: PermanentIgnore 4 points of attack penalties.Trapping: Manifests as awareness via super-power origin
- ToughnessLevel 8(8 PP)Range: Self•Duration: Permanent+8 Toughness.Trapping: Manifests as toughness via super-power origin
- Force FieldLevel 6(6 PP)Range: Self•Duration: SustainedIncoming damage reduced by 6. When Shaken or Stunned, roll Spirit or the field Powers Down; Incapacitation ends it automatically.Trapping: Manifests as force field via super-power origin
- Super Skill (Athletics)Level 4(4 PP)Range: Self•Duration: Permanent+4 die steps.Trapping: Manifests as super skill via super-power origin
- Additional Actions(5 PP)Range: Self•Duration: PermanentUp to two actions with no Multi-Action penalty, or three actions at -2 each. Declare all actions before resolving them; stacks with other Multi-Action penalty reductions.Trapping: Manifests as additional actions via super-power origin
- Dodge(3 PP)Range: Self•Duration: Permanent−3 to be hit by ranged attacks.Trapping: Manifests as dodge via super-power origin
Gear
No gear
Advances
- Skill: Fighting d8 → d10 & Stealth d4 → d6
- Attribute: Spirit d4 → d6
- Skill: Focus d6 → d8 & Athletics d8 → d10
- Attribute: Agility d10 → d12
- Attribute: Vigor d8 → d10
- Skill: Notice d6 → d8
- Skill: Persuasion d4 → d6 & Persuasion d6 → d8
- Skill: Stealth d6 → d8 & Focus d8 → d10
- Skill: Persuasion d8 → d10 & Stealth d8 → d10
- Skill: Athletics d10 → d12 & Fighting d10 → d12
- Skill: Stealth d10 → d12
- Skill: Common Knowledge d4 → d6
- Attribute: Agility → d12+2
- Attribute: Spirit → d10
- Attribute: Vigor → d12
Backstory
No backstory
Appearance
No appearance