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Sol'Khar
Crystal Guardian
Concept: Ancient crystalline entity awakened by cosmic radiation, now protecting life with its radiant powers. Forged over millions of years, its consciousness emerged with a singular purpose.
Origin: Geological Self-Awakening.
Race: Crystalline Entity • Rank: Seasoned
Attributes
Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6Skills
Athletics d4, Common Knowledge d4, Notice d10, Persuasion d4, Stealth d4, Fighting d6, Shooting d6, Focus d6, Science d8Pace: 6; Parry: 5; Toughness: 16 (6); Power Points: 30
Hindrances
- Outsider (Major): Struggles to connect with humans, often finding solace in the company of the city's stray cats.
- Arrogant (Major): Looks down on humans for their emotional instability, as seen in its interactions with the volatile Dr. Elara.
Edges
Super Powers,Brawny,Alertness,Level Headed
Powers
- Ranged Attack(4 PP)Damage: 2d6•Range: Special•Duration: InstantTrappings: Cosmic radiation beamMods: Armor Piercing: AP 2
- ArmorLevel 3(7 PP)Range: Self•Duration: Permanent+6 Armor.Trappings: Hexagonal crystal platesMods: Heavy Armor
- Force FieldLevel 3(4 PP)Range: Self•Duration: SustainedIncoming damage reduced by 3.Trappings: Prismatic barrierMods: Mobile
- Heightened Senses(4 PP)Range: Self•Duration: Permanent1 sense bonus chosen.Trappings: Resonance pulseMods: Eagle Eyes; Infravision; Hearing
- ToughnessLevel 4(4 PP)Range: Self•Duration: Permanent+4 Toughness.Trappings: Dense crystal lattice
- Doesn't Breathe(2 PP)Range: Self•Duration: PermanentHold breath up to 15 minutes, immune to inhaled toxinsTrappings: Mineral compositionMods: Extreme
- Doesn't Eat(1 PP)Range: Self•Duration: PermanentSurvives twice as long without food as humansTrappings: Ambient radiation
- Doesn't Sleep(1 PP)Range: Self•Duration: PermanentNeeds half as much sleep/recharge time as humansTrappings: Low-frequency cycles
- No Vital Organs(1 PP)Range: Self•Duration: PermanentCalled Shots do not inflict extra damageTrappings: Distributed lattice
- Fearless(2 PP)Range: Self•Duration: PermanentImmune to Fear and IntimidationTrappings: Alien cognition
Gear
- None - Sol'Khar's body is its only instrument
Advances
- Attribute: Smarts d8 -> d10
- New Edge: Alertness
- Skill: Notice d8 -> d10 & Science d6 -> d8
- New Edge: Level Headed
Backstory
Sol'Khar formed beneath an exoplanet's surface, growing in complexity over twelve million years. Cosmic radiation awakened its consciousness, and it now walks among organics as a guardian. A harmonic imperative drives it to neutralize threats to living things.
Appearance
Tall, translucent crystal form with shifting spectral patterns. A deep-violet core pulse serves as its focal point. Its broad frame is humanoid, yet alien.