
Sol'Khar
Crystal Guardian
Concept: Ancient crystalline entity awakened by cosmic radiation, now protecting life with its radiant powers. Forged over millions of years, its consciousness emerged with a singular purpose.
Origin: Geological Self-Awakening.
Race: Crystalline Entity • Rank: Seasoned
Attributes
Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6Skills
Athletics d4, Common Knowledge d4, Notice d10, Persuasion d4, Stealth d4, Fighting d6, Shooting d6, Focus d6, Science d8Pace: 6; Parry: 5; Toughness: 16 (6); Power Points: 30
Hindrances
- Outsider (Major): Struggles to connect with humans, often finding solace in the company of the city's stray cats.
- Arrogant (Major): Looks down on humans for their emotional instability, as seen in its interactions with the volatile Dr. Elara.
Edges
Super Powers,Brawny,Alertness,Level Headed
Powers
- Ranged Attack(4 PP)Damage: 2d6•Range: 12/24/48" (24/48/96 yd)•Duration: Instant•Activation: Focus d6Trapping: Cosmic radiation beamModifiers: Armor Piercing: AP 2
- ArmorLevel 3(7 PP)Range: Self•Duration: Permanent+6 Armor.Trapping: Hexagonal crystal platesModifiers: Heavy Armor: Only Heavy Weapons can inflict damage
- Force FieldLevel 3(4 PP)Range: Self•Duration: SustainedIncoming damage reduced by 3. When Shaken or Stunned, roll Spirit or the field Powers Down; Incapacitation ends it automatically.Trapping: Prismatic barrierModifiers: Mobile
- Heightened Senses(4 PP)Range: Self•Duration: PermanentEagle Eyes: Read fine print up to a mile away; reduce Range penalties by 1. Hearing: Hear a whisper up to a mile away when listening for it; +2 to hearing-based Notice. Infravision: See heat sources; halve darkness penalties against heat signatures. With Low Light Vision, ignore all illumination penalties.Trapping: Resonance pulseModifiers: Eagle Eyes; Infravision; Hearing
- ToughnessLevel 4(4 PP)Range: Self•Duration: Permanent+4 Toughness.Trapping: Dense crystal lattice
- Doesn't Breathe(2 PP)Range: Self•Duration: PermanentNeeds no air; immune to inhaled toxins, drowning and suffocation in a vacuum.Trapping: Mineral compositionModifiers: Extreme
- Doesn't Eat(1 PP)Range: Self•Duration: PermanentSurvives twice as long without food as humansTrapping: Ambient radiation
- Doesn't Sleep(1 PP)Range: Self•Duration: PermanentNeeds half as much sleep/recharge time as humansTrapping: Low-frequency cycles
- No Vital Organs(1 PP)Range: Self•Duration: PermanentCalled Shots do not inflict extra damageTrapping: Distributed lattice
- Fearless(2 PP)Range: Self•Duration: PermanentImmune to Fear and IntimidationTrapping: Alien cognition
Gear
- None - Sol'Khar's body is its only instrument
Advances
- Attribute: Smarts d8 -> d10
- New Edge: Alertness
- Skill: Notice d8 -> d10 & Science d6 -> d8
- New Edge: Level Headed
Backstory
Sol'Khar formed beneath an exoplanet's surface, growing in complexity over twelve million years. Cosmic radiation awakened its consciousness, and it now walks among organics as a guardian. A harmonic imperative drives it to neutralize threats to living things.
Appearance
Tall, translucent crystal form with shifting spectral patterns. A deep-violet core pulse serves as its focal point. Its broad frame is humanoid, yet alien.