Wayfarer
Nobody gets left between worlds.
Concept: Rian Vale is a stranded interstellar courier who smuggles people out of places that treat them as cargo. A patched pressure suit, rescue portals and linked alien pistols keep his passengers moving.
Origin: A sabotaged transit gate stranded him far from home and altered his spatial reflexes. His patched pressure suit and stolen rescue rig are all he has left of the journey.
Race: Human • Rank: Seasoned
Attributes
Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d8Skills
Athletics d6, Common Knowledge d4, Notice d8, Persuasion d4, Stealth d6, Shooting d12+2, Focus d12, Fighting d6, Repair d4, Piloting d4Pace: 6; Parry: 5; Toughness: 18 (8); Power Points: 45
Hindrances
- Heroic (Major): Will interrupt a profitable job or a chance to recover his route home to rescue someone in immediate danger, especially a captive or stranded traveller.
- Stubborn (Minor): Trusts his own route over other people's advice and resists changing a plan once he has committed to it.
- Wanted (Minor): The Concord Transit Combine wants him arrested for stealing the prototype rescue rig he used during his escape. Its agents and hired recovery crews seek capture and confiscation, not execution.
Edges
Super Powers,Ambidextrous,Quick,Brave,Dodge
Powers
- Ranged Attack (Shooting)(13 PP)Damage: 4d6•Range: 12/24/48" (24/48/96 yd)•Duration: Instant•Activation: Shooting d12+2
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Power Type: Force.
Trapping: Linked pistol salvo; both guns are required. An intact sidearm can still use its ordinary Laser Pistol profile.Modifiers: Rate of Fire: RoF 2; Armor Piercing: AP 4; Heavy Weapon: Can damage Heavy Armor; Device - Super Skill (Shooting)Level 4(4 PP)Range: Self•Duration: Permanent+4 die steps.
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Power Type: Mental.
Trapping: Conditioned spatial reflexes align his shots. - Super Skill (Focus)Level 3(3 PP)Range: Self•Duration: Permanent+3 die steps.
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Power Type: Mental.
Trapping: He mentally plots each transit doorway's exit. - Teleport(5 PP)Range: 48"/96 yd•Duration: Instant•Activation: Focus d12An action. Visible destination: no roll; previously seen: Focus; unseen: -4. Failure: Shaken; Critical Failure: Stunned. Touch willing passengers: Focus at -1 each; they share failures. No solid spaces. A portal links two points in range; anyone adjacent to its entrance acts as adjacent to its exit.
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Power Type: Force.
Trapping: Amber short-hop doorways from a stolen belt rig.Modifiers: Range; Portal; Device - ArmorLevel 4(3 PP)Range: Self•Duration: Permanent+8 Armor.
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Power Type: Synthetic.
Trapping: Salvaged pressure-suit plates.Modifiers: Device - ToughnessLevel 4(3 PP)Range: Self•Duration: Permanent+4 Toughness.
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Power Type: Force.
Trapping: An inertial lining spreads impacts across the harness.Modifiers: Device - Flight(4 PP)Range: Self•Duration: PermanentFly at Pace 24 (16 MPH). In confined spaces, being Shaken, Stunned or Wounded requires Athletics at -2 to avoid a collision.
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Power Type: Synthetic.
Trapping: Compact boot jets and back vents provide controlled thrust.Modifiers: Device - Spacer(1 PP)Range: Self•Duration: PermanentSurvive in space and underwater; ignore zero-G penalties. No environmental resistance or combat immunity.
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Power Type: Synthetic.
Trapping: Rebuilt seals and a compact life-support unit.Modifiers: Device - AwarenessLevel 3(2 PP)Range: Self•Duration: PermanentIgnore 3 points of attack penalties.
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Power Type: Synthetic.
Trapping: Visor tracks evasive targets, not range, cover, illumination or Multi-Action penalties.Modifiers: Device - Heightened Senses (Eagle Eyes)(2 PP)Range: Self•Duration: PermanentEagle Eyes: Read fine print up to a mile away; reduce Range penalties by 1. Infravision: See heat sources; halve darkness penalties against heat signatures. With Low Light Vision, ignore all illumination penalties. Low Light Vision: Ignore Dim and Dark illumination penalties, but not Pitch Darkness. With Infravision, ignore all illumination penalties.
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Power Type: Synthetic.
Trapping: Visor optics scan heat, darkness and distant detail.Modifiers: Infravision; Low Light Vision; Device - Additional Actions(4 PP)Range: Self•Duration: PermanentUp to two actions with no Multi-Action penalty, or three actions at -2 each. Declare all actions before resolving them; stacks with other Multi-Action penalty reductions.
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Power Type: Synthetic.
Trapping: The harness sequences his movements through a brief reflex window.Modifiers: Device - Speak Language(1 PP)Range: Self•Duration: PermanentCommunicate in any language
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Power Type: Synthetic.
Trapping: A patient, occasionally literal helmet translator.Modifiers: Written Word; Device
Gear
Recorded load: 4 / 20 lb
- Laser Pistol 2d6 · Range 15/30/60 · AP 2 · ROF 1 · Shots 50Equipped
- Laser Pistol 2d6 · Range 15/30/60 · AP 2 · ROF 1 · Shots 50Equipped
Advances
- New Edge: Quick
- Attribute: Vigor d6 -> d8
- New Edge: Brave
- New Edge: Dodge
Backstory
Courier Rian Vale stole a rescue rig after discovering people sealed inside his cargo. The Combine sabotaged his escape gate, scattering the survivors and destroying his route home. He now follows broken distress signals to find them, funding repairs through courier work and theft from his former employer. Before each departure he learns every passenger's name; finding a way home can wait when somebody else needs the exit.

