Jetstream
Every second is another chance.
Concept: Jackson Gale | Megaforce and Plan B. A reformed speedster who turns a former getaway talent into rapid rescues and precise, high-speed strikes.
Origin: A metahuman whose apparent stimulant-triggered awakening and criminal past may be a manufactured cover story for an extraterrestrial intelligence operating from a pocket dimension.
Race: Metahuman • Rank: Veteran
Attributes
Agility d12, Smarts d6, Spirit d8, Strength d10, Vigor d8Skills
Athletics d8, Common Knowledge d4, Notice d6, Persuasion d6, Stealth d8, Driving d6, Fighting d12+1, Gambling d4, Academics d4, Focus d6Pace: 360; Parry: 8; Toughness: 9; Power Points: 45
Hindrances
- Dependency (Major): Stimulants: one hour of contact or consumption every 24 hours. Otherwise all super powers are lost until an hour recovering with the substance restores them.
- Enemy (Major): Captain Anarchy and the Lawless Legion know his old methods and resent his defection. They have the strength and resources to make his life dangerous.
- Phobia (Minor): Claustrophobia: -1 to Trait rolls in triggering confined spaces. Restricted movement also removes his Speed defence.
- Environmental Weakness (Minor): Cold Power Type: +4 incoming damage and -4 to resistance rolls against that type.
Edges
Super Powers,Quick,Brave,Extraction,First Strike,Dodge,Common Bond,Counterattack,Charismatic,Elan
Powers
- Speed(15 PP)Range: Self•Duration: PermanentRun at Pace 360 (240 MPH). Melee and ranged attacks against the hero suffer -4 while able to move freely; lost when Bound, Entangled or confined. Stacks with other attack penalties except Flight, to a maximum of -10. When Shaken, Stunned or Wounded while running near obstacles, roll Athletics at -2 or collide for 6d6 damage.Trapping: Pace 360 (240 mph); attacks against him suffer -4 while he can move freely. Bound, Entangled or confined removes this defence. Running near obstacles when Shaken, Stunned or Wounded: Athletics -2 or suffer a 6d6 collision.Modifiers: Pummel: +4 to one Fighting attack per turn
- Additional Actions(9 PP)Range: Self•Duration: PermanentUp to three actions per turn with no Multi-Action penalty. Applies only if every action is linked to Agility or Strength. Declare all actions before resolving them; stacks with other Multi-Action penalty reductions.Trapping: Three actions without a Multi-Action penalty, only if every action is Agility- or Strength-linked. Pummel adds +4 to one Fighting attack each turn.Modifiers: Physical Only
- Super Attribute (Agility)Level 2(4 PP)Range: Self•Duration: Permanent+2 die steps.Trapping: Accelerated reflexes.
- Super Attribute (Strength)Level 2(4 PP)Range: Self•Duration: Permanent+2 die steps.Trapping: Kinetically reinforced muscles.
- Super Attribute (Spirit)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Time to collect himself under pressure.
- Super Attribute (Vigor)(2 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Metahuman endurance.
- ToughnessLevel 3(3 PP)Range: Self•Duration: Permanent+3 Toughness.Trapping: Kinetic reinforcement protects his body; the suit grants no armour.
- Melee Attack(5 PP)Damage: Str+2d6•Range: Touch•Duration: InstantTrapping: High-speed punches and kicks: d10+2d6, with Heavy Weapon for damaging Heavy Armor.Modifiers: Heavy Weapon: Can damage Heavy Armor
- Super Skill (Fighting)(1 PP)Range: Self•Duration: Permanent+1 die step.Trapping: Time-compressed corrections guide his strikes.
Gear
- Mobile phone
- Girlfriend's photograph
- £50 cash
Advances
- Attribute: Agility d10 -> d12
- New Edge: Extraction
- New Edge: First Strike
- New Edge: Dodge
- New Edge: Common Bond
- New Edge: Counterattack
- New Edge: Charismatic
- New Edge: Elan
- Skill: Fighting d10 -> d12 & Stealth d6 -> d8
- Skill: Fighting d12 -> d12+1
Backstory
Jackson Gale's public story begins with celebrity-lookalike work and mutant speed awakened after a potent stimulant bender. He joined Captain Anarchy's Overmen, escaped the failed raid on Carrington's penthouse, and was captured at the Maunsell Sea Forts. Out of prison and working with Megaforce and Plan B, he wants to use the speed that once let him flee trouble to get other people out of danger. Yet that familiar history was propaganda he believed while serving an extraterrestrial intelligence from a pocket dimension: his girlfriend's photograph is an anchor to the life he hopes is real, and doing good is a choice he insists on making for himself.
Appearance
An athletic, muscular adult Black man with deep warm-brown skin, short black flat-top hair and a green eye mask. His close-fitting emerald suit has a broad bright-yellow chest V across the shoulders and down the central abdomen, yellow outer upper arms, yellow gloves and a yellow hip/brief panel. His yellow boots have broad pale-silver shin panels, and pale-silver accents frame the glove cuffs. A small blue-and-white three-pronged airflow mark sits on his left upper chest. He carries no visible weapon and wears no cape or utility belt.

