
The Memory Eater
Consuming Memories
Concept: Forged from forgotten lives, it manipulates reality to understand humanity. Each consumed memory fuels its growth and desire for connection.
Origin: The Memory Eater is a legendary, otherworldly entity from a realm where memories are power. It roams, seeking human hosts to feast on.
Race: Alien • Rank: Legendary
Attributes
Agility d8, Smarts d12+2, Spirit d12, Strength d6, Vigor d8Skills
Focus d12, Notice d12, Persuasion d12, Common Knowledge d12, Research d10, Occult d10, Athletics d8, Stealth d8, Fighting d8Pace: 6; Parry: 10; Toughness: 18 (8); Power Points: 75
Hindrances
- Driven (Major): The hero is driven by a personal goal or belief.
- Habit (Minor): Addicted to something.
- Quirk (Minor): The individual has an annoying habit or personality trait.
Edges
Super Powers,Level Headed,Charismatic,Connections,Alertness,Calculating,Strong Willed
Powers
- Mind Reading(3 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d12Focus vs target's Smarts (-2 with raise) to read surface thoughts. Range 6"/12 yds.Trapping: peels a living memory from an open mind
- Mind Shield(1 PP)Range: Self•Duration: Permanent+2 to resist mental attacks and mind controlTrapping: a bulwark of ten thousand borrowed lives
- Telepathy(2 PP)Range: 24"/48 yd•Duration: PermanentCommunicate silently with chosen intelligent minds in range.Trapping: speaks in the voices of everyone it has consumed
- Mind Control(5 PP)Range: 12"/24 yd•Duration: Sustained•Activation: Focus d12Focus success on a visible target: Spirit resists (-2 on a raise). Control one mind; commands must be received (silent orders need Telepathy). Harm to the subject/loved ones or violation of core ethics/duties: Smarts (-2 on the initial Focus raise); success refuses the order, a raise breaks free. Powers Down on loss of concentration.
More rules
Any resistance raise gives +2 future resistance this encounter.
Failed Focus: -2 on further attempts on that mind this encounter; Critical Failure bars them.
Trapping: buries a will beneath the weight of stolen memory - AwarenessLevel 6(6 PP)Range: Self•Duration: PermanentIgnore 6 points of attack penalties.Trapping: recalls every face it has ever devoured
- Super Attribute (Smarts)Level 6(12 PP)Range: Self•Duration: Permanent+6 die steps.Trapping: a mind swollen with consumed lifetimes
- Super Skill (Notice)Level 4(4 PP)Range: Self•Duration: Permanent+4 die steps.Trapping: a talent lifted whole from a devoured expert
- Force FieldLevel 9(9 PP)Range: Self•Duration: SustainedIncoming damage reduced by 9. When Shaken or Stunned, roll Spirit or the field Powers Down; Incapacitation ends it automatically.Trapping: a shifting shell of half-remembered faces
- Heightened SensesLevel 10(10 PP)Range: Self•Duration: Permanent10 sense bonuses chosen.Trapping: sees through a thousand remembered eyes
- Stun(3 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d12Focus success: target rolls Vigor (-2 on a Focus raise) or is Stunned.Trapping: floods a victim with a torrent of foreign memory
- ToughnessLevel 4(4 PP)Range: Self•Duration: Permanent+4 Toughness.Trapping: a body only loosely bound by memory
- Wall Walker(1 PP)Range: Self•Duration: PermanentMove on walls at normal Pace (may run); inverted surfaces at half Pace.Trapping: drifts across surfaces like a half-recalled dream
- ArmorLevel 4(4 PP)Range: Self•Duration: Permanent+8 Armor.Trapping: congealed memory hardened into a carapace
- Dodge(4 PP)Range: Self•Duration: Permanent−4 to be hit by ranged attacks.Trapping: moves the way its prey remembers moving
- Parry(4 PP)Range: Self•Duration: Permanent+4 Parry.Trapping: anticipates a blow from a victim it already ate
- CopycatLevel 3(3 PP)Range: 6"/12 yd•Duration: One hour•Activation: Focus d12Copy up to 3 SPP of powers from one or more sources. An action; willing targets require no roll. Otherwise roll Focus, then the target resists with Spirit (-2 on a Focus raise). Each copied power must be taken in full, including modifiers and trappings. Cannot copy Device or Magic powers. Released as a free action; Powers Down on loss of concentration.Trapping: mimics a consumed mind's signature ability
Gear
No gear
Advances
- Attribute: Agility d6 → d8
- Skill: Common Knowledge d6 → d8 & Persuasion d6 → d8
- Attribute: Smarts d10 → d12
- Attribute: Spirit d10 → d12
- Attribute: Vigor d6 → d8
- Skill: Occult d4 → d6 & Focus d10 → d12
- Skill: Notice d8 → d10 & Research d4 → d6
- Attribute: Strength d4 → d6
- Skill: Athletics d4 → d6 & Stealth d4 → d6
- Skill: Fighting d4 → d6 & Research d6 → d8
- Skill: Occult d6 → d8 & Athletics d6 → d8
- Skill: Stealth d6 → d8 & Fighting d6 → d8
- Skill: Persuasion d8 → d10 & Common Knowledge d8 → d10
- Skill: Research d8 → d10 & Occult d8 → d10
- Skill: Notice d10 → d12 & Persuasion d10 → d12
- Skill: Common Knowledge d10 → d12
Backstory
The Memory Eater emerged seeking hosts to understand humanity. A child's birthday party sparked its hunger. Elian's presence changed its course, fueling a desire for connection. Now, it hungers for understanding, not just memories.
Appearance
Dark mass with ethereal tendrils. Swirling illusions dance around it. Tendrils grasp and release, probing for connection.