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Vigilante
Vigilante Justice
Concept: A veteran masked vigilante at the peak of human ability - kevlar-suited, gadget-equipped, and seasoned by years of nightly patrols. Decades of training have honed reflexes, instincts, and tactical mind into legendary precision.
Origin: Completed hero training program
Race: Human • Rank: Legendary
Attributes
Agility d12+10, Smarts d12, Spirit d6, Strength d12, Vigor d8Skills
Athletics d10, Common Knowledge d10, Notice d12+3, Persuasion d6, Stealth d10, Fighting d10, Focus d6, Battle d10, Shooting d8Pace: 6; Parry: 7; Toughness: 29 (8); Power Points: 75
Hindrances
- Impulsive (Major): Acts without thinking when emotions run high.
- Quirk (Minor): Has a habit of talking to themselves before making a big decision.
- Stubborn (Minor): Refuses to back down from a challenge.
Edges
Super Powers,Martial Artist,Alertness,Combat Reflexes,Brave,Brawny
Powers
- Super Attribute (Agility)Level 10(20 PP)Range: Self•Duration: Permanent+10 die steps.Trappings: Peak human conditioning
- ArmorLevel 4(4 PP)Range: Self•Duration: Permanent+8 Armor.Trappings: Kevlar suit
- Boost/Lower Trait(2 PP)Range: 12"/24 yd•Duration: InstantIncrease/decrease one trait by one die type (two with a raise; min d4). Lasts until end of target's next turn.Trappings: Tactical analysis
- ToughnessLevel 6(6 PP)Range: Self•Duration: Permanent+6 Toughness.Trappings: Manifests as toughness via super-power origin
- Force FieldLevel 6(6 PP)Range: Self•Duration: SustainedIncoming damage reduced by 6.Trappings: Manifests as force field via super-power origin
- Ageless(1 PP)Range: Self•Duration: SpecialNever grows oldTrappings: Manifests as ageless via super-power origin
- GrowthLevel 8(24 PP)Range: Self•Duration: Sustained+8 Size and +8 Toughness.Trappings: Manifests as growth via super-power origin
- AwarenessLevel 4(4 PP)Range: Self•Duration: PermanentIgnore 4 points of attack penalties.Trappings: Manifests as awareness via super-power origin
- Super Skill (Notice)Level 4(4 PP)Range: Self•Duration: Permanent+4 die steps.Trappings: Manifests as super skill via super-power origin
- Heightened SensesLevel 4(4 PP)Range: Self•Duration: Permanent4 sense bonuses chosen.Trappings: Manifests as heightened senses via super-power origin
Gear
- Kevlar suit
- Mask
- Grapple hook
- Baton
Advances
- Skill: Battle d6 → d8 & Notice d4 → d6
- New Edge: Alertness
- Skill: Focus d4 → d6 & Fighting d4 → d6
- Skill: Common Knowledge d4 → d6 & Stealth d4 → d6
- Skill: Athletics d4 → d6 & Persuasion d4 → d6
- Skill: Notice d6 → d8 & Stealth d6 → d8
- Skill: Fighting d6 → d8 & Shooting d6 → d8
- Skill: Athletics d8 → d10 & Common Knowledge d8 → d10
- Skill: Notice d8 → d10 & Stealth d8 → d10
- Skill: Persuasion d4 → d6 & Fighting d8 → d10
- Skill: Shooting d6 → d8 & Stealth d8 → d10
- New Edge: Brave
- New Edge: Brawny
- New Edge: Combat Reflexes
- Attribute: Agility d10 → d12
- Attribute: Spirit d4 → d6
Backstory
The Vigilante grew up in a neighborhood plagued by crime and corruption. They decided to take matters into their own hands and become a hero, using their skills and training to protect the innocent and fight against injustice.
Appearance
The Vigilante wears a black and grey costume with a mask to protect their identity. They have a lean and athletic build, with a few scars from their training.