
Zha'thik, The Crawling Chaos
Eldritch Horror
Concept: A dimensional tear that gained awareness. It drifts toward cities because millions of minds hold its form together.
Origin: Spontaneous dimensional breach event.
Race: Extradimensional Entity • Rank: Veteran
Attributes
Agility d4, Smarts d10, Spirit d10, Strength d4, Vigor d6Skills
Athletics d4, Common Knowledge d6, Notice d8, Persuasion d4, Stealth d4, Focus d10, Intimidation d10, Occult d8, Fighting d4, Research d4Pace: 6; Parry: 4; Toughness: 10; Power Points: 45
While intangible: immune to physical attacks; Toughness 10 against energy. Equipment and other Device powers inactive.
Hindrances
- Dependency (Major): Cities sustain it; wilderness kills it. Stray too far from dense minds and coherence unravels within hours.
- Mean (Minor): Radiates a low-grade wrongness - people recoil before it speaks, as if their spine decided for them.
- Distinctive Appearance (Minor): A humanoid smear of shimmering static, edges bleeding into adjacent space like a heat mirage that never resolves.
Edges
Super Powers,Menacing,Strong Willed,Level Headed,Danger Sense,Improved Level Headed,Brave
Powers
- Negation(12 PP)Range: 6"/12 yd•Duration: Special•Activation: Focus d10Focus vs target's Spirit (-2 with raise) to negate one power. Target re-rolls Spirit -2 each turn to shake off.Trapping: Entropic field that unweaves super-powered energy on contactModifiers: Area Effect; Strong; Full Spectrum
- Fear(8 PP)Range: 6"/12 yd•Duration: Instant•Activation: Focus d10Focus to target a foe within 6"; on success target makes Fear test (-2 with raise on Focus)Trapping: Proximity triggers primal dread - the brain registers a hole in physicsModifiers: Area Effect; Strong
- Damage Field(5 PP)Damage: 2d6•Range: Self•Duration: SustainedActivate as an action, without a roll. At the end of your turn, adjacent characters Evade or suffer the listed damage. Powers Down on loss of concentration.Trapping: Dimensional bleed frays molecular bonds of anything too closeModifiers: Area Effect; Permanent
- Intangibility(4 PP)Range: Self•Duration: Sustained•Activation: Focus d10Pass through barriers. Physical attacks cannot affect you or be made while intangible. Energy Power Types, including Mental and Magic, work in both directions. Carried items stop working; carried beings drop. Become intangible as an action, tangible as a free action. Powers Down on loss of concentration. At contact: oppose Focus with Athletics or Vigor; inflict one Wound, two on a raise. Critical Failure wounds you instead.Trapping: Phases back into the interstitial void between dimensionsModifiers: Requires Activation: Focus roll as an action; Powers Down on loss of concentration
- Mind Shield(5 PP)Range: Self•Duration: Permanent+2 to resist mental attacks and mind controlTrapping: Overlapping dimensional frequencies jam telepathic contactModifiers: Area Effect; Strong
- ToughnessLevel 5(5 PP)Range: Self•Duration: Permanent+5 Toughness.Trapping: Attacks pass through partially displaced matter
- AwarenessLevel 3(2 PP)Range: Self•Duration: Permanent•Activation: Focus d10Ignore 3 points of attack penalties.Trapping: Feels vibrations across dimensional membranes like a spider on a webModifiers: Requires Activation: Focus roll as an action; Powers Down on loss of concentration
- Doesn't Breathe(2 PP)Range: Self•Duration: PermanentNeeds no air; immune to inhaled toxins, drowning and suffocation in a vacuum.Trapping: Structured dimensional interference, not biologyModifiers: Extreme
- Doesn't Eat(1 PP)Range: Self•Duration: PermanentSurvives twice as long without food as humansTrapping: Fed by ambient psychic noise, not metabolism
- No Vital Organs(1 PP)Range: Self•Duration: PermanentCalled Shots do not inflict extra damageTrapping: No anatomy to target - just a coherent fold in spacetime
Gear
- None - exists as a dimensional anomaly
Advances
- Attribute: Spirit d8 -> d10
- New Edge: Level Headed
- Skill: Focus d8 -> d10 & Notice d6 -> d8
- New Edge: Danger Sense
- Attribute: Smarts d8 -> d10
- New Edge: Improved Level Headed
- Skill: Intimidation d8 -> d10 & Occult d6 -> d8
- New Edge: Brave
Backstory
Zha'thik didn't arrive - it happened. A catastrophic overlap event tore a wound between substrates, and that wound became aware. It seeks cities because psychic density acts as sutures. Destroying it might widen the breach that birthed it.
Appearance
Seven feet of churning static, edges fraying into adjacent space. Two points of absolute black where eyes should be. The air nearby smells of ozone.